KYRON45
Hero
When you're right, you're right.I can't parse this question.
As is well known and cannot be disputed, I am always right. Sometimes, the world is wrong.
When you aren't you must be mistaken.
When you're right, you're right.I can't parse this question.
As is well known and cannot be disputed, I am always right. Sometimes, the world is wrong.
And yet I have also seen threads full ofI have observed in practice the general phenomenon he describes.
Threads full of general advice and theory tend to be challenging to parse for actionable content, not just because of inconsistent use of jargon, but because much of the advice is contextually dependent. Look at Lanefan's posts about GMing, for example!
Threads where someone poses a more specific issue or problem in their game tend to get a lot of really helpful and germane advice from folks who've dealt with the same kind of issue.
That being said, of COURSE there is SOME generally good advice. Hence the good reputation of Jaquays' Campaign Sourcebook & Catacomb Guide for nearly three decades now, for example.
I didn't, actually. I loved 2e, but I didn't own every book. You really that book is good advice for everyone, and not just folks with its take on being a good DM?You never read the Campaign Sourcebook & Catacomb Guide for 2E?
It's definitely possible to give good general advice on player & campaign management.
Its not at odds. The Cyberpunk book fit with my style. That doesn't mean it's advice is generally useful for all or even most DMs. Legend of the Five Rings had a book back in the day called the GM Survival Guide that I thought was and is great. For me and people who think like me. Not necessarily for others.That's self-evident.
It's also simply true that Jaquays' book that I referenced has been widely lauded for decades, and that there have been other books over the years whose DM or GM advice has received a broad consensus of being considered worse or better than average.
MGibster just referenced another older book with good advice that Micah praised as great, which seems contradictory to his previous statement that "Providing generally applicable advice just isn't possible". I think that's false, and given his comment about Listen Up You Primitive Screwheads: The Unexpurgated Cyberpunk Referee's Guide, I suspect that's not what he meant. I'm guessing he meant that UNIVERSALLY applicable advice isn't possible. Which, sure, but we should know better than to make the perfect the enemy of the good.
This is how I define both terms.I want to say too that I am glad I saw this thread. I want to start a local gaming club at the library. And one of the things i want to do is create a GMing course for any who are interested.
This thread helped reinforce the idea that I need to define terminology I want to use in my presentation. And that I do not have to use any prior terminology, or rather, I can redefine prior terminology.
For example, one of the things I want to address is the GMs role in roleplaying games. I know the term "story game" can be controversial, and gatekeeping. So i have thought of other terms I can use.
But for me, as I define it, story games is not a pejorative term. And I have to say, traditional rpg isn't a term I like.
So I thought maybe this:
Roles Playing Game - each player at the table is either a game master or a player. These roles are distinct, the responsibilities of each are separate, and do not overlap.
Story Game - everyone at the table is responsible for most aspects of running the game. No one person exercises complete control over the rules or group.
A little more structure to our discussions would definitely not go amiss.This is what they do in academia. If you listen to someone give lecture on philosophy they'll define their terms. If someone argues people are searching for personal peace & prosperity they'll define what that means. You know what doesn't happenwhen the lecture is over? Nobody chimes in and says, "That's not how I define personal peace & prosperity.
I really think WotC is just not interested in getting DMs excited about 5.5.Is it weird we have monsters from.the 2024 MM but no 2024 DMG pages?