Max_Killjoy
First Post
I'm looking for a system to run a fantasy-genre game. The setting will be my own, with low-to-middle magic.
(Might as well jump right in, right? These forums were recommend to me by someone on another site where the question would have been off-topic.)
Mechanics wishlist:
No classes -- character builds are open.
No levels -- progression is by XP expenditure.
Characteristics and skills both matter.
Dice results are "curved" resulting in somewhat more predictable results.
Resolution is relatively quick, without a massive amount of mathematics or debate before or after a roll, and without needing to look up a dozen of special "talents" and whanot
Can handle magic without magic overwhelming other ways of doing things.
Prefer resource-based rather than slot-based magic.
Combat is smooth, but not highly abstract -- mechanical actions model character actions, not some undefined unit of abstract stuff.
Game scales well -- avoids the issues some games have of the attack/defense/damage/soak relationships radically changing as characters advance.
Maybe that's a tall order -- certainly doesn't match anything I know of, other than trying to build it myself starting with HERO or something.
As for my general forum question -- is there a place to post general worldbuilding / setting questions?
Thanks.
(Might as well jump right in, right? These forums were recommend to me by someone on another site where the question would have been off-topic.)
Mechanics wishlist:
No classes -- character builds are open.
No levels -- progression is by XP expenditure.
Characteristics and skills both matter.
Dice results are "curved" resulting in somewhat more predictable results.
Resolution is relatively quick, without a massive amount of mathematics or debate before or after a roll, and without needing to look up a dozen of special "talents" and whanot
Can handle magic without magic overwhelming other ways of doing things.
Prefer resource-based rather than slot-based magic.
Combat is smooth, but not highly abstract -- mechanical actions model character actions, not some undefined unit of abstract stuff.
Game scales well -- avoids the issues some games have of the attack/defense/damage/soak relationships radically changing as characters advance.
Maybe that's a tall order -- certainly doesn't match anything I know of, other than trying to build it myself starting with HERO or something.
As for my general forum question -- is there a place to post general worldbuilding / setting questions?
Thanks.
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