CapnZapp
Legend
I would argue it's not that simple.
You're letting WotC off the hook.
There are plenty of us out there who have tried high level 5E play and found the experience mechanically wanting.
So I'd save the "they just don't play" conclusion for when WotC has made a renewed effort of actually supporting (rather than "allowing") high level play, and that still does not help.
You might be rightfully asking what I mean by "renewed effort" and I'll be happy to oblige. Here are a few starters (just off the cuff) to get the WotC team going:
Step one. Read up on Dave2008's thread on how to make epic monsters.
And... that's basically it.
Wait a minute, could that really be all? Okay, so here's another one:
Step two. Fix the situation where a 20th level hero can still have a +0 save (and thus literally zero chance of making a related save).
Still want more? Oh, how about this one:
Step three. Publish an actual high-level adventure.
By this I mean one that ends at 20th level. And unlike OotA spends significant resources at making the end equally good as the beginning.
WotC does not get to say they've tried everything and they do not get away with saying people just "choose to" not play at high level. It is far more probably this is merely a convenient way of not having to confess they don't make enough money on a tier fewer players focus on. If anyone is just happening not to "choose to" focus on tier 4 it is WotC, not their players.
Have a nice day,
Zapp
You're letting WotC off the hook.
There are plenty of us out there who have tried high level 5E play and found the experience mechanically wanting.
So I'd save the "they just don't play" conclusion for when WotC has made a renewed effort of actually supporting (rather than "allowing") high level play, and that still does not help.
You might be rightfully asking what I mean by "renewed effort" and I'll be happy to oblige. Here are a few starters (just off the cuff) to get the WotC team going:
Step one. Read up on Dave2008's thread on how to make epic monsters.
And... that's basically it.
Wait a minute, could that really be all? Okay, so here's another one:
Step two. Fix the situation where a 20th level hero can still have a +0 save (and thus literally zero chance of making a related save).
Still want more? Oh, how about this one:
Step three. Publish an actual high-level adventure.
By this I mean one that ends at 20th level. And unlike OotA spends significant resources at making the end equally good as the beginning.
WotC does not get to say they've tried everything and they do not get away with saying people just "choose to" not play at high level. It is far more probably this is merely a convenient way of not having to confess they don't make enough money on a tier fewer players focus on. If anyone is just happening not to "choose to" focus on tier 4 it is WotC, not their players.
Have a nice day,
Zapp
Last edited: