Yeah. Make a DM ruling that he can't use it in combat that way. If it pisses him off, tough. What he's doing is absurd.
I'm with JackOfAllTirades. To heck with "Say yes or roll dice." It's an okay guideline in general, but this is a prime example of when the correct DM response is "Hell no."
You all act like this is some game breaking horrible thing that the player has come up with. In a fantasy game full of classes with truly powerful spells, this wouldn't even be a blip on my radar. He could have just taken the Wand of Paralyze which is a rare item instead of the 2 uncommon rods and it would have be far more game breaking then restraining some monsters. At this point this seems to be the player's Schtick, so adjust your encounters and roll with it. I see no reason to crush him with the DM fiat hammer because he came up with something clever.
You all act like this is some game breaking horrible thing that the player has come up with. In a fantasy game full of classes with truly powerful spells, this wouldn't even be a blip on my radar. He could have just taken the Wand of Paralyze which is a rare item instead of the 2 uncommon rods and it would have be far more game breaking then restraining some monsters. At this point this seems to be the player's Schtick, so adjust your encounters and roll with it. I see no reason to crush him with the DM fiat hammer because he came up with something clever.
I would agree that it is locked to a point relative to the current planet (or other large celestial body) on which you reside. That still begs the question of placing an Immovable Rod in high orbit over the Earth to stop the Moon, though I suspect the Moon would break the DC30 Str check.
A boring player being boring is boring, whether they are being boring with immovable rods or something else.I don't have a problem with the power level of two immovable rods. My problem is, do you really want to hear, every single time it comes around to one players turn "I use my immovable rods"?
If it is boring, the player will stop, won't he?I don't have a problem with the power level of two immovable rods. My problem is, do you really want to hear, every single time it comes around to one players turn "I use my immovable rods"?
A boring player being boring is boring, whether they are being boring with immovable rods or something else.
I find the best way to handle a boring player is get their boring turn over as quickly as possible so that the other players at the table, who hopefully aren't being boring, can make things more interesting. I also find that a boring player at a table of interesting players either becomes interesting over time, or realizes they don't actually have any interest in playing role-playing games and bows out - but either way, the problem of the boring player resolves itself without any need for DM intervention.
It's also not an Invulnerable Rod. If it gets hit by a moon it's getting smashed to bits.
And If it's a 3rd Edition Moon, It's gonna have something like a -40 size penalty to attack. So it's gonna miss on anything but a natural 20.Only if the Moon succeeds on its attack roll.