It's important to me that I have a character that makes use of setting canon
I want a character that uses the setting to tell a unique story. I don't want to play a character that is generic enough that it could be in Any Fantasy Setting
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If I'm going to play a Dragonlance game, or a Thule game or a Dark Sun game, I'm going to be a character that uses that fact.
This conversation right here is what dramatic lore change does to a game.
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I'm basically agnostic when it comes to which lore a particular game decides to use. I just want to be able to use it. I can't do that effectively if I keep having to talk about what one really means when one talks about gnomes or tieflings.
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I'm saying, "hit me with the canon stick." I tried to hit myself with it! I want to use the heck out of the canon, to make a character that could ONLY exist in this setting, or that has some special significance BECAUSE it's in this setting.
But if there's twelve different canon sticks, and they all look the same, and the only way to tell them apart is to have three decades in learning them...then my goal is basically impossible. I'll do my best to learn the setting and apply its logic to my character, but it'll be all for naught because someone else at the table is assuming some other version of the setting where my character isn't actually possible.
It's not a matter of liking it or not liking it - I'm pretty agnostic. It's a matter of the change causing a frickin' hassle.
I can't use that canon very effectively if the canon has gone through such dramatic changes that I have a different idea of what such a character looks like than other people who play at the table.
This ties back to why canon matters, and how canon changes can cause friction because if someone has fun with canon, changing it means that the fun that can be had with it is weakened.
You are arguing that canon should stay constant because it solves a coordination problem (what does a
Dragonlance game look like).
I don't think it does - even if we are just using the 1st ed Dragonlance Adventures book, your DL game might look pretty different from mine. (Eg look at ICE's MERP books, and then tell me what they have in common with JRRT's fiction other than maps and names.)
And in any event another equally good solution is available - the group just agrees what DL source(s) they are using to run their DL game. (Eg I, as GM, say "It's a Dragonlance Adventures game. So none of that 2nd ed wild magic nonsense.")
And this, right here, is the true source of argument involving canon. It's not that people can't agree on whether it's important, though that is a factor; it's that people can't agree on what it is.
Is "true" Dragonlance canon everything that's appeared in official written material? Or is it only what was intended in the first two trilogies, with everything else being apocrypha?
I think this point can be pushed harder. Is an atheist PC canon to Dragonlance? Two players (eg [MENTION=22779]Hussar[/MENTION] and, say, [MENTION=23751]Maxperson[/MENTION]) might disagree about this even if using all the same sourcebooks. This is why I think that the idea of canon as a coordination solution doesn't work.
There's also the commercial dimension, which [MENTION=22779]Hussar[/MENTION] has pointed to: TSR or WotC has to keep publishing stuff to make money, which means the canon
will grow, which means that any given game either (i) sets a cut-off, which can still leave some particular player stranded or confused, or (ii) becomes a slavish adherent to canon, incorporating everything that is released into the game setting. I think that an attitude in the neighbourhood of (ii) is what underpins the normative approach to canon that then produces such hostility to canon changes. (Because if you're using approach (i) canon changes don't matter - they just influence your choice of cut-off date.)
Banana is new to the setting. He didn't know DL before wild magic, or sorcerors. It's canon to him.
You knew it back when it was 1st edition, and elves all knew magic and could fight (but neither as well as a human specialist). That was canon for you.
So your experience of Dragonlance is of a continuum of continuity shifts, a constantly shifting paradigm.
Banana's...and for the record, my own...is of a relatively static, if immeasurably complicated, story that we're still trying to get straight. For us, further shifts threaten to distract from the meal we're still digesting. The fact that our meal includes more than the gruel you started with is not something we can really empathize with.
It's kind of like...because we don't know DL very well, and all we have to go on are these various written works that don't always agree, we need for some external order to be imposed on it.
But why can't you (probably the plural you - it's the job of the whole group) impose your own order? The game is about creating your own fiction, so do that.
Here's one possible response - "I want to play a
genuine Dragonlance game!" (And maybe this is [MENTION=2067]I'm A Banana[/MENTION]'s goal - to play a genuine Dragonlance PC. Hence the frustration with the plurality of lore.) But that assumes there
is such a thing as
genuine DL, which probably there isn't. And that also gives the setting canon a normative role in relation to RPGing that, to me at least, seems antithetical to the whole point of RPGing. I use GH, or Dark Sun, or OA, orthe default 4e cosmology, for my games because they offer material (maps, names, history, tropes, etc) that I think will be good for my game! Not because I've set myself the goal of running a game that is true to some other author's conception of some fictional world.
we're all talking about changes...who can change my game?
I mean that sincerely.
I can change my game.
My players can change my game.
Is there anyone else? Can the designers change my game? Authors like Greenwood or Salvatore?
I think this goes to the heart of it. If your answer to that last line is "yes", then you are saying that the fiction in
your RPG gameworld is being established and changed by someone who isn't even a participant at your table. This is the normative attitude to canon that I don't share and don't really get.