Hussar
Legend
You cannot claim that meta-gaming is ever a good thing for a role-playing game. At best, there may be times where it is the lesser of two evils. It is objectively and definitionally counter to role-playing, no matter how you may personally feel about it.
Unless you're one of those that insist that games like FATE or whatnot aren't really role playing games, no, you are mistaken. Meta-gaming mechanics in many games are part and parcel to the gaming experience. There is no definition of role-playing that precludes meta-gaming.
That assumes there is food and water to be found. Maybe that's a side effect of the skill check DCs being too low in this edition, so it's unlikely to come up anyway, but the logistic problem that food creation bypasses is one where you need to track rations because you can't forage - crossing a great desert, high mountains, certain regions of the Underdark, or other planes of existence.
If you don't have Goodberry, and you can't make a skill check because the outcome is certain - there's no food to be found - then you get to play the food rationing and provisions encumbrance mini-game. If you have Goodberry, or if you're in a bountiful region of the wilderness, then you get to bypass that. It's the same as the Arcane Eye spell bypassing the "look in every room that isn't sealed" mini-game, or the Teleport spell bypassing the "travel" mini-game. Which of those mini-games is fun and worth playing, and which of those is a pointless waste of time, is going to vary from group to group.
I'm going to go out on a limb here and suggest that exploring a dungeon/building/whatever comes up rather more often in most campaigns than being incapable of foraging. Granted, I could be wrong here. There could be a plethora of campaigns out there where Survival checks are routinely required and rationing is an issue, but, I'm going to go with my gut here and think that, umm, maybe no. I'm thinking that it's pretty rare that rationing and provisions mini-game would take up twenty minutes of table time often enough to actually be a "thing".