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lowkey13
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*Deleted by user*
I was spinning off the fact that the definition used makes it not an analogy but an example. If defining RPGs as "games where you fill a function as part of a team" then that includes most team sports.In fairness, I think it was reasoning by analogy, not amenable to reductio ad absurdum.
Also another good point.The obvious counterpoint is that you can have solo adventures in an RPG.
Right. And I agree with that. Teamwork and team dynamics are an essential part of any group social activity and making your strengths your focus is a good idea for any group project, be it a sport, a work project, or a dungeon delve.What the post you are responding to was trying to get at, instead, is that at most tables (not the solo adventures), team dynamics and the concept of the "party" are important, and similar to team dynamics in team sports.
Meh.Hanging with friends.
The reluctant hero thing is a very legitimate function (in the sense the OP used it, since we want to avoid assuming the conclusion by calling it a 'role'), one that RPGs, IMHO/X have consistently failed to handle, btw.Thrust into a tough situation.
Same way it would in freestyle RP. You're not just sitting around expressing personalities at eachother - stuff happens, PC /do things/. Functions become a matter of initiative (not in the mechanical sense, just in the sense of who steps forward to do what), rather than mechanics.But, again, how does that factor into a game like Dread where there are no character sheets or character abilities? Or something like Fiasco?
You can portray a personality while having no impact on the play of the game or flow of fictional events. It's still Clue, not an RPG.Which is the point. You can totally RP through Clue, justifying your characters actions based on the adopted personal of Professor Plum. Having stretches of in character interactions across the table.
You can do that in an RPG, yes, and it remains an RPG when you do so. RPGs have mechanics, mechanics can model a character that's very different from the player, regardless of pillar.But you could. Easily. Just walking up in social situations and being all "I made a Charisma check. I get a 13."
Well, I guess the players do have personalities.But, by that definition of "role", hockey and football (both types) are role-playing games.
Sure, your 'role in the party' is 'lone hero.'[/I]The obvious counterpoint is that you can have solo adventures in an RPG.
In a sense, this thread is just another iteration of the role vs roll debate on UseNet in the 90s. Just another attempt to draw a line and declare styles of RP on one side invalid, with your OneTrueWay safely on the correct side of the line. (Sorry pemerton, I don't mean to accuse of you doing that intentionally.)I prefer to roll-play.
Right. Because the rolepkaying has no impact on the narrative. The narrative doesn't change. The ability of the role to impact the narrative is what makes something and RPG.You can portray a personality while having no impact on the play of the game or flow of fictional events. It's still Clue, not an RPG.
That did seem to be the intent of the OP, yes.In a sense, this thread is just another iteration of the role vs roll debate on UseNet in the 90s. Just another attempt to draw a line and declare styles of RP on one side invalid, with your OneTrueWay safely on the correct side of the line. (Sorry pemerton, I don't mean to accuse of you doing that intentionally.)
It's true that portraying a personality in the limited mechanical concept of an actual board game like Clue has no impact on the narrative, yes. That's why portraying a personality, alone, is not the 'role' in RPG. The ability to impact the narrative if a question of function within that narrative, and is also arguably not enough, alone. Put 'em together, though, and you've got a Role you can Play meaningfully in a Game.Right. Because the rolepkaying has no impact on the narrative. The narrative doesn't change. The ability of the role to impact the narrative is what makes something and RPG.
It's also the direction you seemed to take it,in the same sense, just from the other side of the line, when you abandoned your initial reaction to the question.That did seem to be the intent of the OP, yes.
You do realize that's exactly what you're doing by staking out the personality-alone-is-RP position?I don't much care how other people play D&D. We each have our own style. But I do draw umbrage when people try and force their definitions into "roleplaying" as a whole.
Yes. It's a common archetype in fiction, for instance.Really?