Ath'kethin
Elder Thing
Don't (powerful) vampires have the whole "have to kill them in their resting place" thing, or is Strahd an exception?
This was my thought as well. Won't he just regenerate and come back?
Don't (powerful) vampires have the whole "have to kill them in their resting place" thing, or is Strahd an exception?
It sounds like the Paladin may have been doing this wrong. You only get to use it once per round, and it costs your reaction, and you have to do it before Strahd rolls his attack. You can't wait to see if Strahd hits or misses--you have to choose to do it right away, and since Strahd is making three or four unarmed strikes per round, and only one of them will be at disadvantage, it should have minimal impact.
Waste of an action. He should have summoned them before combat, or after leaving combat but before returning with a second wave of wolves. Summoning wolves in combat is way too late. BTW, 5 wolves is a really low roll for 3d6, so partly the PCs just got lucky. (They also got lucky that the wolves arrived in Fireball formation.)
If Strahd thinks he is at all in trouble, you can use Legendary Actions to move away from the party, then Hide on Strahd's turn (with his +Enormous stealth modifier) and regenerate/summon reinforcements, then come back under Greater Invisibility.
Spellcasting takes up his whole action, i.e. he gets no unarmed attacks that turn. But he does still get Legendary Actions.
Blight is a complete waste of a turn. He probably does more damage than that with his unarmed attacks.
Until your party finds the Sunsword or Holy Symbol and thus has a way of generating actual sunlight... the party will never be able to kill him fully. Even if they find their way to his tomb and stake his coffin... that just holds him in place. Eventually the rest of the denizens of the castle will arrive to attack the party down there and/or pull out the stake to free him. It sounds like you still have time to have fun.
Technically there's not even anything that prevents them from needing to make death saves, although it would be silly to do so.
His description says that he turns into mist instead of falling unconscious. That seems to indicate that he does the whole Misty Escape thing instead of the death save rigamarole.
Plus, take note of what it says in the epilogue: "When Strahd is reduced to 0 hit points, he turns into mist and retreats to his coffin (see the Misty Escape class feature in the vampire stat block). The vampire must be in his resting place to be utterly destroyed."
Right, it is "instead of falling unconscious," meaning that he does not go unconscious and assumes Misty Escape form. Nothing about Misty Escape form makes him invulnerable to anything except normal weapons. It seems indisputable that he remains subject to insta-death from massive damage; it's possible that he may also be vulnerable to death from accumulated failed death saves, but that's a DM judgment call, subject to the DM's judgment of what is cool.
The regular monster rules are what eliminate death saves, etc.
"A monster usually dies or is destroyed when it drops to 0 hit points." - Monster Manual, Page 7.
Misty Escape is what prevents Strahd from being destroyed at 0 hit points.