D&D 5E Way of the Temporal Hand (Monk Archetype) [Peach]

Hathorym

Explorer
Greetings,

In a few weeks, I will be bringing a time element to my games. As a part of this, I will also be introducing a monk order which has the ability, through enlightenment, to understand and manipulate the tapestry of time.

I would like to share my concept for this Monk Archetype to encourage discussion on the balance and thematic aspects of the Order. I encourage any and all productive feedback. I am not insistent on any feature, name, or mechanic but just wish to produce an interesting and viable subclass of the monk.

Thank you in advance for your input,
Hathorym



Way of the Temporal Hand

Prescient Warning
You begin to develop a sense of the nature of time learning to anticipate its potential permeations. Beginning at 3rd level, you gain a bonus to your initiative equal to your wisdom modifier and gain advantage on any ability checks made to determine whether you are surprised or surprise another.

Resist Torpor
At 3rd level, your ability to sense the flow of time allows you to react to changes in the timeline around you. If a spell or effect would alter your speed, such as the slow spell, you gain advantage on that saving throw.

Alter Fate
Your increased understanding of time has begun to allow you to make subtle manipulations to its flow. Beginning at 6th level, when you make a saving throw, attack roll, or ability check, you may spend a ki point to make a second roll, but must accept the result of that roll.

Temporal Shift
At 6th level, you are able to slip between the threads of time as you move. As part of your normal movement, you may spend a ki point to replace a portion of that movement with a teleport distance equal to 10 feet per ki point spent. You cannot replace more movement than you have. Temporal shift may be taken at any time during the movement.

Extend Moment
Starting at 11th level, your ability to manipulate time allows you to steal future moments to accomplish acts outside of the normal timeline. During your turn, you can spend 2 ki points to gain an additional bonus action in addition to your regular action and possible bonus action, but in doing so, lose your regular action in the following round.

Manipulate Reality
At 17th level, you gain ability to understand the fabric of time itself, allowing you to create a momentary tear to remove a creature from reality. Make an attack roll against a creature you can see with an unarmed strike, and spend 3 ki points. If you hit, the target makes a Wisdom saving throw. Failure causes it to be removed from reality, ceasing to exist, for a number of rounds up to your Wisdom modifier. At the end of the turn on the final round, the creature reappears in the space it left or in the nearest unoccupied space if that space is occupied.
You may forgo the attack roll and saving throw if you use this ability upon yourself or a willing target. You must take a long rest to regain the use of this feature.




Edit 1: Changed mechanics to reflect the use of ki points, rather than the more wordy and confusing aspect of proficiency bonus of monk level. added ki use to alter fate, temporal shift, steal moment, and manipulate reality
 
Last edited:

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Lanliss

Explorer
Greetings,

In a few weeks, I will be bringing a time element to my games. As a part of this, I will also be introducing a monk order which has the ability, through enlightenment, to understand and manipulate the tapestry of time.

I would like to share my concept for this Monk Archetype to encourage discussion on the balance and thematic aspects of the Order. I encourage any and all productive feedback. I am not insistent on any feature, name, or mechanic but just wish to produce an interesting and viable subclass of the monk.

Thank you in advance for your input,
Hathorym

Way of the Temporal Hand

Prescient Warning
You begin to develop a sense of the nature of time learning to anticipate its potential permeations. Beginning at 3rd level, you gain a bonus to your initiative equal to your wisdom modifier and gain advantage on any ability checks made to determine whether you are surprised or surprise another.

Resist Torpor
At 3rd level, your ability to sense the flow of time allows you to react to changes in the timeline around you. If a spell or effect would alter your speed, such as the slow spell, you gain advantage on that saving throw.

Alter Fate
You increased understanding of time has begun to allow you to make subtle manipulations to its flow. Beginning at 6th level, when you make a saving throw, attack roll, or ability check, you may make a second roll, but must accept the last result. You may do this a number of times equal to the proficiency bonus of your monk level. You regain all uses after a long rest.

Temporal Shift
At 6th level, you are able to slip between the threads of time as you move. As part of your normal movement, you may choose replace a portion of that movement with a teleport distance equal to 5 feet per proficiency bonus of your monk level. This movement may be taken at any time during the movement.

Extend Moment
Starting at 11th level, your ability to manipulate time allows you to steal future moments to accomplish acts outside of the normal timeline. During your turn, you can take an additional bonus action in addition to your regular action and possible bonus action, but in doing so, lose your regular action in the following round.

Manipulate Reality
At 17th level, you gain ability to understand the fabric of time itself, allowing you to create a momentary tear to remove a creature from reality. Make an attack roll against a creature you can see with an unarmed strike. If you hit, the target makes a Wisdom saving throw. Failure causes it to be removed from reality, ceasing to exist, for a number of rounds up to your Wisdom modifier. At the end of the turn on the final round, the creature reappears in the space it left or in the nearest unoccupied space if that space is occupied.
You may forgo the attack roll and saving throw if you use this ability upon yourself or a willing target. You must take a long rest to regain the use of this feature.

I think several of those should cost Ki. Everything after Resist Torpor actually, and they can be balanced by how many Ki points you make them cost.
 

Valmarius

First Post
Alter Fate
You increased understanding of time has begun to allow you to make subtle manipulations to its flow. Beginning at 6th level, when you make a saving throw, attack roll, or ability check, you may make a second roll, but must accept the last result. You may do this a number of times equal to the proficiency bonus of your monk level. You regain all uses after a long rest.

Temporal Shift
At 6th level, you are able to slip between the threads of time as you move. As part of your normal movement, you may choose replace a portion of that movement with a teleport distance equal to 5 feet per proficiency bonus of your monk level. This movement may be taken at any time during the movement.

I like the direction you've gone in with this subclass. A few points of feedback:
"Proficiency bonus of your Monk level" is a new and strange mechanic and I'd probably replace that with Wis Mod instead.
For Temporal Shift, I'd add a Ki cost like Lanliss suggested. Maybe reword it like this:
At 6th level, you are able to slip between the threads of time as you move. As part of your normal movement, you may spend ki points to replace a portion of that movement with a teleport distance equal to 5 feet per points spent.

 

Hathorym

Explorer
I think several of those should cost Ki. Everything after Resist Torpor actually, and they can be balanced by how many Ki points you make them cost.
Of course! it's rather embarrassing that I did not so that in the first place. It is sometimes the most obvious which escapes our notice. Thank you.

I like the direction you've gone in with this subclass. A few points of feedback:
"Proficiency bonus of your Monk level" is a new and strange mechanic and I'd probably replace that with Wis Mod instead.
For Temporal Shift, I'd add a Ki cost like Lanliss suggested. Maybe reword it like this:

Yes! Thank you. That is much more elegant.
 


Redthistle

Explorer
Supporter
I came across this thread after this: Last edited by Hathorym; Yesterday at 06:37 PM.

This is wonderful. Having just seen the Dr. Strange movie, it seems you have shared this with us at a fortuitous time.

I really like this. The ki cost mechanic is well structured.

I especially approve of the way Extended Movement is designed. The cost of losing your action on your next turn is very well-considered as it adroitly prevents the feature from being used for two turns in a row.

In May 2015, Foolsmyth shared a concept for a clerical Time Domain that might fit well in your world, too. If I can find the link for it, I'll come back to this thread to post it.
 

Hathorym

Explorer
I came across this thread after this: Last edited by Hathorym; Yesterday at 06:37 PM.

This is wonderful. Having just seen the Dr. Strange movie, it seems you have shared this with us at a fortuitous time.

I really like this. The ki cost mechanic is well structured.

I especially approve of the way Extended Movement is designed. The cost of losing your action on your next turn is very well-considered as it adroitly prevents the feature from being used for two turns in a row.

Thank you for the kind words. it is encouraging. I have yet to see Dr Strange as of yet, but am looking forward to it now!

In May 2015, Foolsmyth shared a concept for a clerical Time Domain that might fit well in your world, too. If I can find the link for it, I'll come back to this thread to post it.
I did find it. it has some really interesting ideas. thanks for the heads-up!
 

Redthistle

Explorer
Supporter
Thank you for the kind words. it is encouraging. I have yet to see Dr Strange as of yet, but am looking forward to it now!


I did find it. it has some really interesting ideas. thanks for the heads-up!

I'm glad you found it. Although I've got a copy of it, I couldn't find where I'd originally come across it.
 

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