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lowkey13
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The Nature cleric gets their choice of whether the damage from their Divine Strike deals cold, fire, or lightning damage. If the Grave cleric straddles the gates of life and death, then why not let the Grave cleric decide whether their Divine Strike deals Radiant or Necrotic damage?The issue here is that if you want to fluff these subclasses as taking on the undead in some form or fashion... you'd want at the very least to make their damage unnamed. So while it isn't the best tool for the job (which would be defining your damage as Radiant)... you at least aren't going even further in the wrong direction. Make the damage unnamed! Then you can take on undead just like every Ranger who claims them as a Favored Enemy-- their weapons aren't the best for hunting them, but at least they aren't hurting either.
Or better yet... if you want a neutral death subclass that deals Necrotic damage... just don't fluff it as having a desire to wipe out undead too. They can have any other number of thematic reasons to exist as a subclass... but hunting undead just wouldn't need to be one of them.
. . . So use Radiant, or Fire, or Force.
Its not as if Clerics or Druids have a dearth of options when it comes to fighting undead types just from their non-Deity-thematic, generic capabilities.
Given the sort of things that the FR in particular gods get up to, I'm not surprised that some of them are lousy minmaxers. If Kelemvor really wanted to become a guardian of the grave and the afterlife, he should have been a sun god.![]()
Let's stop pretending.. . . So use Radiant, or Fire, or Force.
Its not as if Clerics or Druids have a dearth of options when it comes to fighting undead types just from their non-Deity-thematic, generic capabilities.
Given the sort of things that the FR in particular gods get up to, I'm not surprised that some of them are lousy minmaxers. If Kelemvor really wanted to become a guardian of the grave and the afterlife, he should have been a sun god.![]()
You read the flavour text of those subclasses and all you understand from then is "Undead Hunter"?Let's stop pretending.
If a subclass tells you you're an undead hunter, you assume you get abilities that make you a better undead hunter than other subclasses.
Indeed. Their subclass only grants them powers linked to the source of their power. If they want to use non-winter-themed capabilities, they'll have to fall back on the more generic spells and abilities of their base class.Let me make a comparison - this is somewhat akin to Winter Witches getting only cold spells. Which are useless in the cold tundra.
Don't the Druids of Twilight already get an increased benefit when using their special damage ability against undead?Now if you were to concede this, I would be willing to see your point. Assuming the final druid build gain powers to negate necrotic resistance and reduce immunity.
Don't the Druids of Twilight already get an increased benefit when using their special damage ability against undead?
Radiant damage is no better than unnamed damage, unless fighting zombies. I may have missed something, but all I can recall finding when I looked at undead was the zombies undead fortitude ability being nullified when hit by radiant energy. None of them seem to be vulnerable to radiant damage.