D&D 5E Ideas for campaigns with a single player?

I would say, generally, to keep it small and give the PC a sidekick. Because there is only one player the lone PC can really drive the story and I've had fun playing a sidekick as DM. For whatever reason, it was far easier for the sidekick to not ever get close to being a DM PC.
 

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I would say, generally, to keep it small and give the PC a sidekick. Because there is only one player the lone PC can really drive the story and I've had fun playing a sidekick as DM. For whatever reason, it was far easier for the sidekick to not ever get close to being a DM PC.

I like to make DM sidekicks more like monsters and just give them a few abilities like in 4e. They may not be straight thief or mage, but they have a few things they can do each encounter that may help and you do not need to track much.
 

I've done games with me as DM and one player.

The easiest thing I find to do is add NPC companions and run the games otherwise normally. The player runs the NPCs in combat, along with their own adventurer. I handle everything else (as usual for DM-ing).

I like the 5E NPCs in the MM. The Knight, for example, is pretty sturdy and the scout is nice and easy to run.


-Brad
 


I would say, generally, to keep it small and give the PC a sidekick. Because there is only one player the lone PC can really drive the story and I've had fun playing a sidekick as DM. For whatever reason, it was far easier for the sidekick to not ever get close to being a DM PC.
I've done this successfully playing an NPC familiar to a wizard character. The PC knew she was in charge, so even though she asked the familiar its opinions, she made all the decisions.

It might have helped that the familiar was an unreliable pseudodragon. :D
 

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