Satyrn
First Post
My melee character has an 8 Strength.This is why I said that a "melee" character should be utilizing thrown weapons, which are keyed off of Strength.

My melee character has an 8 Strength.This is why I said that a "melee" character should be utilizing thrown weapons, which are keyed off of Strength.
It should be the case, and was, traditionally (to varying degrees), but is it, in 5e?
It's not that hard to eliminate the disadvantage or to cancel it with advantage (and it's moot if you already have disadvantage from another source), and if you're casting spells switching to one that forces a save instead of attacking AC obviates the issue, entirely.
And, of course, there's no longer an AoO for using a ranged attack or casting a spell in melee.
My melee character has an 8 Strength.![]()
I don't have books in front of me at the moment. But, are Disarm, Grapple, and Trip still tactical options? Also, can a Ranged characters Quiver be targeted and destroyed by a melee attack, thereby eliminating someones ability to make ranged attacks?
Anything's an option if the DM goes for it. Maybe not a terribly worthwhile option...I don't have books in front of me at the moment. But, are Disarm, Grapple, and Trip still tactical options? Also, can a Ranged characters Quiver be targeted and destroyed by a melee attack, thereby eliminating someones ability to make ranged attacks?
When playing a Paladin, I carried a bunch of javelins and I threw them. It was not as effective as smithing things with a greatsword. I was only at my best when engaged in melee playing that character. It was a case of taking half a turn, as opposed to losing my turn entirely.
Anything's an option if the DM goes for it. Maybe not a terribly worthwhile option...
Ok, I now see that part of my confusion lies in that I was presuming that the "melee" character was a straight fighter. Sorry about that... Anyway, I agree that a Paladin has sub-optimal ranged attack options. But, now your position seems like a way to rationalize making Paladins do more damage, while keeping all the other benefits of the class... I still don't see any of this adding up to the equation of "Ranged>Melee".
Then he is presumably pretty good with a bow then, no?My melee character has an 8 Strength.![]()
How do you figure? In what way? And define, "lesser". Examples, perhaps, to better express your take on all this?Thrown weapons are a 2nd or 3rd tier option for any Strength based character. It's almost impossible in 5E to optimize both melee and ranged, one of them will usually be the lesser option.