Satyrn
First Post
I don't know about people shot to death or bombed, but my wallet has been decimated, and my braincells are crumbling ruins.How many people were shot to death or bombed during all of the ad campaigns that happen annually?
I don't know about people shot to death or bombed, but my wallet has been decimated, and my braincells are crumbling ruins.How many people were shot to death or bombed during all of the ad campaigns that happen annually?
There's a better than average change that my "claim" is laughable due to the fact that it's a Strawman. I never claimed any such thing. Technical jargon can be written in natural language format.
You don't hear common usage much, do you? Tell me, what states were invaded militarily by Hillary and Trump during their political campaigns? How many people were shot to death or bombed during all of the ad campaigns that happen annually?
So you admit that it's technical jargon, but that it's formatted to look like natural language. Because it can't be both jargon and natural language. Jargon ceases to retain its natural language meaning. For example, a reader that doesn't follow D&D would have no idea that a lightly obscured area is one that gives disadvantage on sight-based Perception checks.
A campaign is just a series of linked events. D&D uses it as story, ads use it as a series of advertisements about a product, politicians about a single run for office, the military about operations. All of them use it the same way. A linked series of events. The common usage.What I would like to know is how you think either of those usages have anything to do with an ongoing story?
Yes it absolutely can be both. If I show a reader who doesn't play D&D lightly obscured, even without knowing the rules, that person will know that lightly obscured lightly obscures things. It doesn't allow things to be seen clearly.
A campaign is just a series of linked events. D&D uses it as story, ads use it as a series of advertisements about a product, politicians about a single run for office, the military about operations. All of them use it the same way. A linked series of events. The common usage.
Then what good is MotW, or Skulker? Is there a problem with non-Skulker humans hiding when only lightly obscured?
They generally are about a defined goal. Look at the adventure paths. Those are pre-built campaigns. Occasionally, a campaign is just random adventures tossed together with no cohesion, but those are far from the norm. I think you're also confusing what a goal is. It's not just get the Ring of Giggity. If we want to play a pirate campaign, then playing pirates is the goal and all the pirate related adventures meet that goal.That isn't the common usage. No one uses it to mean that. It's used to mean a concerted effort to achieve some goal, so we have political campaigns and ad campaigns, as well as military campaigns. D&D campaigns are different in that they aren't about any defined goal, but are about the PCs and what happens to them within the game.
Being able to make the attempt does not guarantee success. That's up to the DM, and I wouldn't allow a normal human to hide in light obscurement under most circumstances.
They generally are about a defined goal. Look at the adventure paths. Those are pre-built campaigns. Occasionally, a campaign is just random adventures tossed together with no cohesion, but those are far from the norm. I think you're also confusing what a goal is. It's not just get the Ring of Giggity. If we want to play a pirate campaign, then playing pirates is the goal and all the pirate related adventures meet that goal.
The goal doesn't make it a D&D campaign. What makes it a D&D campaign, according to the PHB, is that it's an ongoing story.
Me too i prefer to handle it this way than to make a PC waste an action only to tell him after that it automatically fails because he was lightly obscured.I wouldn't allow it either, and here's how it would go in my game: I would determine that circumstances are inappropriate for the human to hide because the area is only lightly obscured, and if the player of the human said his character was looking for a place to hide, I'd tell him he couldn't find one.
I'd warn the player ahead of time. PCs aren't stupid generally, and would know if an attempt has no chance to succeed.Me too i prefer to handle it this way than to make a PC waste an action only to tell him after that it automatically fails because he was lightly obscured.