JovialLichKing
First Post
Hey everyone,
After about a 27 year absence from D&D, I'm back in the game! The buzz around 5th edition got me all lathered up and ultimately brought me back to the table. I'm excited to say the least. But, also pretty nervous and needing some advice...
I have good friends and their kids coming over in a little over a week (joining with my wife and kids) for a big campaign kick-off adventure. The kids ages range from 12 - 14 and will be playing freshly rolled-up 1st level characters. I want to build a homebrew 5th edition campaign/world and will try to avoid using the published modules if possible (although I'm happy to steal ideas from them!
). To give them a good first experience, I'm trying to whip up a memorable adventure that uses some of the familiar tropes but includes some interesting and perhaps, unconventional things as well. This can be a one session adventure or a multi-part, I suppose. The goal is to have give them a great first impression and want to keep playing!
I'm hoping that you all would help me with some advice and maybe some specific hooks as well. What do you think? Thank you in advance for any help!
After about a 27 year absence from D&D, I'm back in the game! The buzz around 5th edition got me all lathered up and ultimately brought me back to the table. I'm excited to say the least. But, also pretty nervous and needing some advice...
I have good friends and their kids coming over in a little over a week (joining with my wife and kids) for a big campaign kick-off adventure. The kids ages range from 12 - 14 and will be playing freshly rolled-up 1st level characters. I want to build a homebrew 5th edition campaign/world and will try to avoid using the published modules if possible (although I'm happy to steal ideas from them!

I'm hoping that you all would help me with some advice and maybe some specific hooks as well. What do you think? Thank you in advance for any help!
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