CapnZapp
Legend
This is completely true.I think perhaps the main reason that ranged combat doesn't dominate in most 5e games is simply because neither the players nor the DM's want it too. Most players (I think - I could be wrong) don't approach it solely as a tactical number crunching game, and most DM's don't run the bad guys as squads of special forces rangers and snipers.
A lot of players just don't think about it that way. They think "I want to play the badass barbarian who wades into melee" or "I'm the wizard who confounds the enemy with his magic" (Ok, maybe it's only my wizards who actually use the word "confound").
They build a melee fighter, barbarian, ranger, paladin, or rogue because they want to be in melee, not because they've run the numbers and it's tactically more advantageous. It's simply more fun for them. If they play an archer they do it because they feel like playing a ranged character (or because they've read a thread like this one and now their melee character seems inadequate).
On the other hand, we must ask ourselves WHY most players create melee builds.
One important factor is "it's always been the best path to killing the most orcs".
In other words, it's not JUST about fun, and it's not JUST about blissfully ignoring the numbers.
There is a foundation of numerical fact underneath all that. That foundation is what D&D and fantasy is built upon - the supremacy of melee.
The problem arrives when the designers forget to make sure this is still supported by the actual rules, and doesn't just rely on player traditions, nostalgia, inertia, fun and other ephemereal, intangible reasons.