TwoSix
Everyone's literal second-favorite poster
I see where you're going there, but doesn't that lead to the conclusion that ANY codification of lore in a RPG is problematic, since it will inevitably not support some people's vision of the stories they want from the game?Because you don't have to obliterate that old story, to do so anyway can seem at the very least like pointless change for the sake of change. Even spiteful if you're feeling especially wronged by it - like they went out of their way to destroy a perfectly good story just because they only want people to use the new one (like, if they described these new trolls as DRINKING AND SWIMMING IN ACID, because they love it so much!). Or like the 2027 designers just don't want you playing this new game, since they're not interested in supporting the stories you want to tell with it anymore. Why even bother to get invested in the game, if it doesn't want to support what you want to do with it?
I mean, if fire/acid resistant trolls allow you to tell a certain set of stories, and cold resistant trolls allow you tell a related but distinct set of stories, then the exclusion of either is problematic, right? Because certain stories are being negated in either case. To assert that the fire/acid resistant trolls are more important to maintain, you're asserting that already created material has an intrinsic value over new material. So then the crux of the issue is, how do we define that value?
It's odd because I'd prefer to keep trolls the way they are, but I'm not sure what my motivation is for why I would prefer that. There's some emotional value to maintaining consistency in fantasy concepts, even if I can't identify any actual utility.