In which case 4e blue dragon is addition, not subtraction (plenty of coastal areas are arid/desert).She was a demon who convinced the drow to follow her and by being worshiped, became a goddess. See also: Yeengholu, Baphomet, Orcus, and Asmodeus.
Addition, not contradiction.
Even 4e Storm Giants are addition, not contradiction (there are evil as well as good Storm Giants).
Or, to put it another way: I doubt the utility of the addition/contradiction contrast, because it can't be deployed until we have some account of what was implicitly excluded by what was expressly stated (eg did describing Storm Giants as CG implicitly exclude them being anything else? I note that in the 3e SRD they are "often" CG, which expressly leaves open other possibilities). And there seems to be little unanimity on this point.
This seems as quixotic to me as [MENTION=6776548]Corpsetaker[/MENTION]'s thread complaining that the 5e modules use FR rather than PoL.the first Dragon Magazine after 4e came out had an article on warforged. Now, in 2008 WotC KNEW Eberron was going to go down the pipe next year. Hell, they hadn't even finished getting the 3e PHB races and classes covered, but the first thing they did was take warforged and made a place in Nerath for them, and that really cheapened their unique place in Eberron. They did that again and again; retconning Strahd into a Nerath prince, Vistani losing their connection to Ravenloft/the Mists and becoming just pseudo-gypsies, draconians losing their place from DL and becoming yet-another-generic baddie. Each time, it watered down their unique role in there home setting. WotC KNEW they were going for a setting a year, why not wait to do these things properly?
WotC is a commercial publishing house. If they have ideas - like warforged, or Strahd - that are popular among customers, they're going to find ways to sell them! They're not in this for the purity of artistic vision! (Assuming that "purity of artistic vision" even makes sense in the context of D&D lore.)
This still leaves two things unanswered, though. And I think they're related.Of course I think that DnD lore is good
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I do not see that I should be expected to sit back and passively lap up all the "brilliant" ideas that some work for hire writer has come up with.
(1) You don't have to lap anything up. If WotC publishes stuff you don't like, you don't buy it/read it. You just stick to the stuff you like
Which suggests to me that you care about the D&D lore beyond your personal use of it in your gaming, or your reading of it. It seems to upset you that WotC publishes a book saying that (say) "FR is XYZ" when that contradicts your preference that FR be ABC.
(2) What is the nature of the goodness that you see/experience in D&D lore? I don't think it's just the goodness of the play experiences that it gives you. (For the sorts of reasons that I say this, see (1) just above.) To me it seems that you're seeing the D&D lore as some whole or totality, which can be damaged/violated by writing new stuff that differs from what has gone before (especially if the new stuff is poor). This is why I asked about you taking it to be a work of art.