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D&D 5E Do you care about setting "canon"?

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Shasarak

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Sure. It happens. A lot as [MENTION=6799753]lowkey13[/MENTION] demonstrate (he forgot band-aid tho).

Doesn't make it correct.

If you are lumping 1e, 2e, 3e, 4e and 5e under the "DnD" umbrella and excluding Pathfinder then I dont know what to tell you. We all have our cross to bear.
 

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If you are lumping 1e, 2e, 3e, 4e and 5e under the "DnD" umbrella and excluding Pathfinder then I dont know what to tell you. We all have our cross to bear.
Oh look, an iPud. I'm sure that's just as good and identical to Apple's offerings. I mean it looks identical.
 




It plays all the same apps and programs and accessories as the branded model but it is completely different?

Ah ha, yep.

But, in seriousness, if you include Pathfinder, why not Castles & Crudades and 13th Age. Why not OSRIC, Labyrinth Lord, Hackmaster, Swords & Wizardry, Blueholme, and sooooo many others?
How can you justify excluding any?
 


Shasarak

Banned
Banned
The main categories of value I'm familiar with, and that get discussed in works on value, are morals, ethics, family/social life, and art/aesthetic value. (And maybe self-interest.) I'm not saying those categories are exhaustive or watertight, but I'm trying to establish what realm of value canon is intended to belong to. The most obvious comparison is to works of literature or film (ie other story-telling works) - which are works of art. Hence my taking art/aesthetic value as a starting point.

If we use your realms of value then RPGs are not only in the literature section but also in the social section which I guess makes it even more individual depending on your circumstances when experiencing them.
 

Shasarak

Banned
Banned
But, in seriousness, if you include Pathfinder, why not Castles & Crudades and 13th Age. Why not OSRIC, Labyrinth Lord, Hackmaster, Swords & Wizardry, Blueholme, and sooooo many others?
How can you justify excluding any?

Exactly, how can you justify excluding any? DnD is not the writer - there have been many writers creating DnD products. DnD is not the company - there has been more then one company creating DnD products. DnD is not the rules system - there have been more then one rules system called DnD. DnD is not the monsters - you can play essentially forever without ever encountering a "branded" DnD monster. DnD is not the art - there have been many styles and artists over the years.

I just see your definition of what is and what is not DnD to be simultaneously too strict by disregarding DnD clones and too loose by including disparate versions of "DnD" as the same thing.
 

pemerton

Legend
If we use your realms of value then RPGs are not only in the literature section but also in the social section
Absolutely! Cooperative, rules-mediated authorship is (in my view) a huge component of RPGing. Identity of authors and audience - which is a social as much as an aesthetic dimension - is another.

This is why notions of adherence to a strict canon, or to a script, is problematic for RPGing. (I'm not a theatre person, but the analogue in theatre or dance or some similar performance art might be that the company doesn't just follow the script or the choreography, but sets out to suppress all distinctive dyanmics of their company and absolutely ape, down to the last little bit of timing, delivery, inflexion, etc, the performance of another company.)

which I guess makes it even more individual depending on your circumstances when experiencing them.
But I'm not sure that this follows. Being complex or multi-dimensional doesn't necessarily entail being subjective or "just a matter of opinion".
 

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