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lowkey13
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I repeat: it was the foundation of the multiverse. The start. The acorn is not the oak. But without the acorn there would be no tree.Everyone knows that some players took some PCs from one campaign to another. Gygax gives advice on how to handle that in his DMG - I even quoted bits of that in the post you're replying to.
But that doesn't show there was a canonical "multiverse". That, by default, every D&D gameworld was to be taken to be part of the one big fictional realm. Gygax is giving practical advice on how to run a game, not setting out an account of a fictional world in which every setting is deemed to coexist. As I said, that idea has its first published expression in the MotP.
So?But people were playing D&D before GH was published. And many kept playing it ignoring GH. Not to mention Blackmoor, which is clearly more primordial than FR, which wasn't anything but an allusion of some Ed Greenwood Dragon articles (hence non-canonical at that time) until the first Grey Box which came out ten years after the AD&D Monster Manual.
How? By insisting that D&D isn't a generic set of rules? That D&D has some baked-in lore? That what makes D&D identifiably D&D is the combination of both the rules and and lore?Trying to cabin D&D into these terms; or deny D&D status to DL and OA, both of which predate FR as published settings; is just untenable. Forget "canon" and "continuity" - that requires ignoring or rewriting the actual history of the game for it's first 15 or so years!
That the general ruleset for 4e was not dissimilar from 3e. That the combat rules and other base rules of the game were almost identical. But revolutionary changes happened to the design of characters, powers, and monsters. And the presentation of the game.Sorry, which claim are you making about 4e?
Films and literature *can* be art. They can also be commercial products. I love the Marvel Cinematic Universe and a lot of skill and craft went into them. But are they art? Video games. I think you can argue that videogames can be art. Just as much as a novel or film. But would the latest Call of Duty be art?The main categories of value I'm familiar with, and that get discussed in works on value, are morals, ethics, family/social life, and art/aesthetic value. (And maybe self-interest.) I'm not saying those categories are exhaustive or watertight, but I'm trying to establish what realm of value canon is intended to belong to. The most obvious comparison is to works of literature or film (ie other story-telling works) - which are works of art. Hence my taking art/aesthetic value as a starting point.
People explain what they like about books. But personal taste is subjective and not easy to quantify. Most of the time, people just justify what they like.I didn't think it was that outrageous a question! Criticism, critical discourse, discussion of what is valuable and why, are all pretty commonplace activities in relation to cultural activities. People explai why they like some books and not others; why they think some authors are superior to others (not necessarily the same thing); why they enjoy fly-fishing; etc.
Who owns D&D.Who owns it? From whom is it being borrowed? What duties are owed to the lenders? And what is the source of those duties?
These are the sorts of questions I am interested in hearing answer to.
They're WotC IP. Whether or not they exist in the same multiverse is up to them. According to the 1e PHB, officially they do. But I don't recall any official crossovers.1. Does this mean that all official products are, therefore, D&D canon? I can run my Gamma World and Boot Hill (official products) and call it D&D because they exist within the D&D multiverse? I can run Lankhmar and call it D&D? What about cases such as running an unofficial 5e conversion of a prior product (such as Mystara)?
It'd be canon to you. Table canon.2. Does this mean that any homebrew campaign isn't D&D? If I invent my own high fantasy world, as do many people, I can't say it's D&D because it's not an official D&D campaign world? That does seem kind of odd! Or are you saying, "Hey, you can call your home campaign D&D, but that's like your grandma calling a Sega Genesis a Nintendo; cute, misguided, and not quite right." Or, alternatively, are you saying that people can do whatever they want, they just can't call it "canon."
Licenced canon is not really canon. Fandoms like to pretend, but when push comes to shove, licenced canon is the first to be dropped. It's canon until something says otherwise.3. So, assuming it's the last thing (sure, you can call anything you want D&D, just not canon), then what is canon absent specific campaign settings? The canon of "generic" settings (such as FR and GH) is closer to "generic D&D" than is the canon of other settings (such as Dark Sun, Eberron, Lankhmar, Birthright, Mystara/Blackmoor (both official and 3PP), Nentir Vale, DL, and many others), some of which are mostly known for their differences from generic D&D. How would you judge cases like, um, the Judge's Guild, which had its own official license and its own campaign setting?
I don't see the rules as "canon". Those are something else. A trope? Branding? A recognisable element? Removing these sacred cows makes D&D less, well, D&D, but are too widespread to be considered D&D by themselves.I think that the issue I get hung up on when reading your posts is (3). To people like me, there is a big difference between the following three things-
1. Canon as in rules. (Six abilities, use a d20, etc.).
2. Canon as in "generic" D&D. The base fluff that can be found in the core rulebooks (PHB, DMG, MM) for an edition that may or may not apply to a specific campaign setting.
3. Canon as in continuity within a campaign world.
I see these three things referred to as "D&D canon," and I can't say that I believe that all three are the same thing.
[MENTION=37579]Jester David[/MENTION] -- It was very fun exercise trying to figure out which book your snapshots were taken from. I think I have 7 or 8 of them correct; there's 3 or 4 I'm not terribly sure about.![]()
You wouldn't call the knockoff tablet that looks just like an iPad an "iPad". It's a knockoff. That's like your grandma calling your Sega Genesis a "Nintendo". So why would you call Pathfinder "D&D"?
Have you ever xeroxed a document?
Have you ever needed to blow your nose, and grabbed a kleenex?
Have you ever ridden on a jet ski?
Have you cooked with a crock pot?
Do you like popsicles on a hot day?
Have you ever had to hide out in a dumpster? etc.
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Two RQ games will have the same commonality. So will two Monopolopy games! That's what happens when two groups of people play the same game with the same flavour text.
It doesn't follow, though, that the stories happen in the same fictional world.
Catch-22 is a fiction set during WWII. Sgt Fury and his Howling Commandos likewise. That doesn't mean we have to take them as happening in the same world. To suppose that Yossarian and Dum Dum Dugan might have crossed paths if only one had zigged instead of zagging.
And if someone were to write a Catch-22/Sgt Fury mash-up, well, good luck to them, but that would be a third fictional world, not part of a single "multiverse".
Sure. It happens. A lot as [MENTION=6799753]lowkey13[/MENTION] demonstrate (he forgot band-aid tho).The sane reason why you would call your off-brand Vacuum cleaner a Hoover. Or your soft drink a Coke. Or any other thing or activity with a market leader that has been adopted as a descriptor.
Telling someone that you are going to play DnD should engender the question "Which one?"