Maxperson
Morkus from Orkus
Doesn't that mean you're not actually playing a Forgotten Realms game though? By your criteria?
No.
Doesn't that mean you're not actually playing a Forgotten Realms game though? By your criteria?
Ok. Let's take a real example. The first three Adventure Paths that Paizo did were all ostensibly held in Greyhawk.
Now the Savage Tide AP starts in Sasserine, a completely new addition to Greyhawk and then takes you to The Isle of Dread, which started out as a location in Mystara.
So is it a Greyhawk adventure or not? It certainly was heralded as such. It's certainly meant to be a Greyhawk adventure. But is it by your criteria?
Let me try an analogy. I have a set of McDonalds characters, and so does [MENTION=42582]pemerton[/MENTION]. When I play with them, I play McDonalds. Ronald makes kids happy. Grimace(sp) drinks shakes, the Fry Guys run around acting like fries, and so on. Pemerton, though, would rather call Ronald Cobra Commander, make the Fry Guys into Snake Eyes and Destro, and so on. They LOOK like McDonalds characters, but he's playing G.I. Joe with them. That's fine for his house. No sweat of my back and doesn't bother me at all. G.I. Joe is fun. However, when he comes here and talks about it, he's never going to be right in claiming he's playing McDonalds just because they look like McDonalds characters.
That's what he's doing when he says that he keeps the map(McDonalds look) and makes up new lore(plays G.I. Joe). If he had just said that he plays an alternate universe Greyhawk that uses the map and little else, there wouldn't have been any issues.
I'm just enjoying the conversation. The only frustration comes when people misrepresent my position and then argue against their fiction.
I think part of the problem with this debate is the difference between "d&d" and "D&D™"
Much like how gelatin is casually referred to as jello (even if its not Jell-o™ brand) or facial tissues are called kleenex (even if its not Kleenex™ brand) or someone "googles" something (even if they aren't using Google™ Search), "d&d" can refer to a lot of games that are similar games (retro-clones, homebrews, and d20 derivatives) without being Dungeons & Dragons™. Part of what makes D&D™ is the lore and flavor of the game. Pathfinder, for example, can mimic D&D rules 99% of the time, but it can't mimic Lolth, Faerun, the Hand of Vecna, or other parts of the D&D™ brand.
It is this lore, in fact, that makes D&D™ what it is; rules cannot be copyrighted and much of the cat is out of the bag as far as terminology thanks to the SRDs. I mean, what separated the Pocket PHB (which was the SRD in digest form) from the regular D&D Player's Handbook? Lore. Really, its the only thing WotC really CAN control and market.
5e DMG said:Every DM is the creator of his or her own campaign world. Whether you invent a world, adapt a world from a favorite move or novel, or use a published setting for the D&D game, you make that world your own over the course of a campaign.
The world where you set your campaign is one of countless worlds that make up the D&D multiverse.
What things? I've never had disruption issues.He can also play around with canon, it's just more likely to disrupt things.
You don't have to use every detail in every book. The PCs aren't everywhere and don't encounter everything
I did that with King Azoun. He never died, because I like him too much. That's the one flat out changed piece of lore in my game. I'm also in 3e stasis with my FR. The 4e spellplague is, well, just dumb in my opinion and since they are just going to build on top of that, I don't get to use any lore from FR products past 3e.
Doesn't that mean you're not actually playing a Forgotten Realms game though? By your criteria?
How is your game still a FR game, whereas mine is not a GH game? What's your basis for this seemingly arbitrary contrast?
For me, certain elements of FtA are from "another setting" - namely, a variant GH (much as you treat Savage Tides as an "alternate GH", given you reject its canonical incorporation of the Isle of Dread).For me, no. The Isle of Dread is in another setting.
Again, it's pleasing to learn that you don't think I'm crazy. But what is mysterious to me is how you think what I'm doing is different, in any interesting way vis-a-vis fidelity to setting and lore, from what you're doing.Now, the fishing example is a more extreme example of what [MENTION=42582]pemerton[/MENTION] is doing. I don't think he's crazy.
This post seems to elide perspectives as it moves from the beginning to the end.I think part of the problem with this debate is the difference between "d&d" and "D&D™"
Much like how gelatin is casually referred to as jello (even if its not Jell-o™ brand) or facial tissues are called kleenex (even if its not Kleenex™ brand) or someone "googles" something (even if they aren't using Google™ Search), "d&d" can refer to a lot of games that are similar games (retro-clones, homebrews, and d20 derivatives) without being Dungeons & Dragons™.
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For most of us, this is a distinction without meaning. Just as nobody cares whether you google, search, or bing a result so as long as you find what you're looking for, few care if they call their heavily modified homebrew game d&d so long as they have fun. But for the Trademark holder, it IS a big deal. And Wizard's is wise to leverage their brand names (via lore) as much as they can; Pathfinder might be "d&d", but the Neverwinter MMO is more "D&D™" than Pathfinder is.
So the question of if the lore matters is partially a question of "does D&D™ matter?" Because there are dozens of ways to play "d&d", and many of them don't even require you to own a WotC or even a TSR book to do so. However, there is really only one way to play "D&D™", and that's how the game currently presents it* (demon-gnolls and all). I think its a far-more distinct difference than most would give credit for: when one person talks about D&D™ gnolls, while another is talking about "d&d" gnolls, they are talking about two different things.
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So, when someone takes a campaign setting and re-writes it, or modifies and house-rules the mechanics, he is still playing "d&d", but he is no longer playing D&D™. For most games, that is not a concern, but it does become a concern when a bunch of different people discuss the game, as one might be discussing it from a "d&d" perspective and another from a D&D™ perspective.
What things? I've never had disruption issues.
How is your game still a FR game, whereas mine is not a GH game? What's your basis for this seemingly arbitrary contrast?
For me, certain elements of FtA are from "another setting" - namely, a variant GH (much as you treat Savage Tides as an "alternate GH", given you reject its canonical incorporation of the Isle of Dread).
Again, it's pleasing to learn that you don't think I'm crazy. But what is mysterious to me is how you think what I'm doing is different, in any interesting way vis-a-vis fidelity to setting and lore, from what you're doing.