CapnZapp
Legend
At last the holidays are done and over with, so D&D season can start again!
Let me describe the latest encounter and I'll have a few questions.
As a reminder, my players have the following party:
They've just arrived on Pazunia, the first layer of the Abyss. I had the Cleric roll an imprompu spellcasting check for his Plane Shift to see how close to the caravan stop of Broken Reach they got (since the spell itself is rather openended). Total of 24, just one point short of bullseye.
I had actually made up a short list of encounters on the way, anticipating a lower result so the travel would take a few days at least. No such luck, and I had them make a single random encounter roll.
That was Tarnstaff the Shepherd and his gang of slavers, with a collection of various slaves. Tarnstaff and his men are all Molydei "prison guard" demons disguised as swarthy nomad humans. There are ten of them in total.
Now, 5E doesn't provide nearly enough variation in demon statistics, and I imagine the Molydeus type is quite obscure and thus low on the list, so here's my own take and I'll let you eyeball a Challenge Rating and an encounter difficulty. But first, a picture to... well, give you a picture of what we're dealing with:

Molydeus
Large fiend
Armor Class 17
Hit Points ~200 (I randomized each as 180+2d20; Tarnstaff gets 240 hp)
Speed 40
Saving Throws Str, Con +9 the rest +5 (magic resistance)
Resistances and Immunities the usual
Spells DC 17 Forcecage (1/day) Tarnstaff only; Hold Monster (1/day) Tarnstaff and four of his men; Scorched Ray; Alter Self (or what you need to illusion your true appearance)
Multiattack Two greataxe, one dog bite and one snake bite attacks
Greataxe +9 for 2d12+6 dmg (counts as magical)
Dog Bite +9 for 1d6+3 dmg
Snake Bite +9 no dmg but Manes Poison: DC 13 Wis save or one level of exhaustion - three failed saves and you are reduced to a Manes demon
Let me describe the latest encounter and I'll have a few questions.
questions in this post
As a reminder, my players have the following party:
- Eldritch Knight dualwielder female human (Fighter 14/Barbarian 1)
- Shadow Monk male elf (Monk 11/Battlemaster 4)
- Tempest Cleric male human (Cleric 15)
- Fiend Chain Warlock female tiefling (Warlock 15)
- "Ranger" sharpshooter crossbow expert male halfling (Battlemaster 11/Hunter 4)
They've just arrived on Pazunia, the first layer of the Abyss. I had the Cleric roll an imprompu spellcasting check for his Plane Shift to see how close to the caravan stop of Broken Reach they got (since the spell itself is rather openended). Total of 24, just one point short of bullseye.
I had actually made up a short list of encounters on the way, anticipating a lower result so the travel would take a few days at least. No such luck, and I had them make a single random encounter roll.
That was Tarnstaff the Shepherd and his gang of slavers, with a collection of various slaves. Tarnstaff and his men are all Molydei "prison guard" demons disguised as swarthy nomad humans. There are ten of them in total.
Now, 5E doesn't provide nearly enough variation in demon statistics, and I imagine the Molydeus type is quite obscure and thus low on the list, so here's my own take and I'll let you eyeball a Challenge Rating and an encounter difficulty. But first, a picture to... well, give you a picture of what we're dealing with:

Molydeus
Large fiend
Armor Class 17
Hit Points ~200 (I randomized each as 180+2d20; Tarnstaff gets 240 hp)
Speed 40
Saving Throws Str, Con +9 the rest +5 (magic resistance)
Resistances and Immunities the usual
Spells DC 17 Forcecage (1/day) Tarnstaff only; Hold Monster (1/day) Tarnstaff and four of his men; Scorched Ray; Alter Self (or what you need to illusion your true appearance)
Multiattack Two greataxe, one dog bite and one snake bite attacks
Greataxe +9 for 2d12+6 dmg (counts as magical)
Dog Bite +9 for 1d6+3 dmg
Snake Bite +9 no dmg but Manes Poison: DC 13 Wis save or one level of exhaustion - three failed saves and you are reduced to a Manes demon
Last edited: