D&D 5E Adding a line to Dual Wielder feat...

Werebat

Explorer
I'm also a proponent of "feature exchanges" rather than level-dip multiclassing.

If a player wants a single class feature from a different class... I'm always happy to swap out one of their regular class features they would have gotten for it instead. I find that much more elegant than making them multiclass and get a whole heap of features from the other class they might not have wanted, all to just get that single class feature.

So as [MENTION=6795602]FrogReaver[/MENTION] said above... swapping out 1d6 of Sneak Attack or Expertise or some other Rogue feature to get the Two-Weapon Fighting Style instead is my own personal feeling as the best way to go.

Oh... My powergaming players would salivate at the prospect of being allowed to do this...

What was that min/max saying? Ah, yes... "Yes, please!"
 

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DEFCON 1

Legend
Supporter
Oh... My powergaming players would salivate at the prospect of being allowed to do this...

What was that min/max saying? Ah, yes... "Yes, please!"

I would hope that you were also a knowledgeable powergaming DM so that when they came to you, you could do a fine job at making equal and accessible feature swaps so that they weren't going to end up overpowered.

So this modus operandi isn't necessarily for every DM, but if you have the tools and the talent to know the relative power between features, it makes things much cleaner and easier in my opinion.
 

Werebat

Explorer
I would hope that you were also a knowledgeable powergaming DM so that when they came to you, you could do a fine job at making equal and accessible feature swaps so that they weren't going to end up overpowered.

So this modus operandi isn't necessarily for every DM, but if you have the tools and the talent to know the relative power between features, it makes things much cleaner and easier in my opinion.

Ah, yes... "A creative DM..."
 

TwoSix

Dirty, realism-hating munchkin powergamer
I would hope that you were also a knowledgeable powergaming DM so that when they came to you, you could do a fine job at making equal and accessible feature swaps so that they weren't going to end up overpowered.

So this modus operandi isn't necessarily for every DM, but if you have the tools and the talent to know the relative power between features, it makes things much cleaner and easier in my opinion.
To be fair, there's two different standards of judging whether or not a swap is "equal".

A) You can look at the features in a vacuum, and allow swaps based purely on their judged equivalence.
B) You look at the feature swap in the context of the overall build and created synergies, and only allow feature swaps where the final result is judged equivalent.

While I think most people would probably pick "B" as the better overall result, not allowing smart synergistic choices to create a stronger character does take away some of the fun of multiclassing in the first place.
 

DEFCON 1

Legend
Supporter
Ah, yes... "A creative DM..."

Of course. If you aren't a creative DM and you know your limits, you wouldn't go futzing with the rules if you were afraid of screwing your game up. Nothing wrong with playing the game via the straight book rules, especially if that's where your strengths lie.

But if you're comfortable with doing swaps, and you are comfortable with either keeping your player's character's power in check or are comfortable with how you DM and what you can throw out there even if the PCs are overpowered... then you can go nuts. :)
 

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