I didn't mean both. Only on a failed save do you recover.
I.e. hold person.
1: Hits, and the HP is low, getting full effect.
2: Hits, but the HP is too high, getting half effect.
3: Fails, and the mage recovers a slot.
As for naritive. "You reach out though the weave towards the enemy mind...
1: You find it and channel your energies deep into his weak mind.
2: You find it and channel your energies scraping against his mind.
3: The enemy mind slips away, and you bring back some of your magical energies for later.
Or some such.
Of course, it's your rules. Feel free to adjust them as you see fit.
Right, now I get what you mean. It definitely sounds like a plausible approach, and I'll test it once the system reaches a complete, playable form. Thank you for your time, I appreciate it!
By the way, if anyone wants to stick around and help building this system, right now the biggest thing on the to do list is finding an appropriate "lessened effect" for all the control spells in the game. It's possibly the most important part of the whole project.
Here is a list of spells I'm still working on:
1 animal friendship, bane, charm person, compelled duel, entangle, ensnaring strike, tasha’s hideous laughter, wrathful smite
2 blindness/deafness, crown of madness, earthbind, hold person (target is slowed instead?), levitate, maximilian’s earthen grasp, phantasmal force, ray of enfeeblement, suggestion
3 bestow curse, blinding smite, fear, hypnotic pattern (target is only charmed?), slow, stinking cloud
4 banishment, compulsion, confusion, dominate beast, Evard’s black tentacles, otilukes’s resilient sphere, phantasmal killer, polymorph, watery sphere
5 dispel evil and good, dominate person, dream, geas, hold monster, modify memory, seeming, transmute rock, wall of stone
6 bones of the earth, eyebite, flesh to stone, magic jar, mass suggestion, otiluke’s freezing sphere, otto’s irresistible dance
If anyone wants to have a crack at them, feel free. All help is welcome.