Greenstone.Walker
Adventurer
My EK's INT was low, so I stayed away from spells requiring saves or attacks.
Mage hand, for all sorts of useful stuff, including spreading caltrops.
Create bonfire, for battlefield control and for hot dinners.
Chill touch, it is an attack roll, but it is a ranged attack at 120ft (and a better attack than a bow, since this character's DEX was even worse than INT).
Shield, leaping into the middle of a group of foes with the confidence that for the next round, all of their actions will be wasted.
Magic Missile, for when you really, really need to hit the baddie.
Feather Fall, for you and your friends.
Shatter, your first real AoE spell.
Misty Step, for when you need to get past the minions and smack the chief baddie.
The character never made it past 7th level, but I had plans to also get fly, to be able to melee all those baddies that fly or levitate or stand on ledges or otherwise protect themselves from melee. I also would have picked up haste, in order to give the main mages other uses for their concentration.
I also had this idea that hold person would synergise well with Eldritch Strike and Action Surge, but I never got to test it out.
Mage hand, for all sorts of useful stuff, including spreading caltrops.
Create bonfire, for battlefield control and for hot dinners.
Chill touch, it is an attack roll, but it is a ranged attack at 120ft (and a better attack than a bow, since this character's DEX was even worse than INT).
Shield, leaping into the middle of a group of foes with the confidence that for the next round, all of their actions will be wasted.
Magic Missile, for when you really, really need to hit the baddie.
Feather Fall, for you and your friends.
Shatter, your first real AoE spell.
Misty Step, for when you need to get past the minions and smack the chief baddie.
The character never made it past 7th level, but I had plans to also get fly, to be able to melee all those baddies that fly or levitate or stand on ledges or otherwise protect themselves from melee. I also would have picked up haste, in order to give the main mages other uses for their concentration.
I also had this idea that hold person would synergise well with Eldritch Strike and Action Surge, but I never got to test it out.
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