S
Sunseeker
Guest
My game is D&D, but this can apply to any game, though I imagine the question is more meaningful in games that do not by nature require players to take notes.
I have a good memory. I like to take notes to help my memory. But it's kinda reached a point where I'm the party's "log". I keep track of what the quest objectives are, names of towns, important NPCs and by "I" I mean my PC does this. I always have a book in my inventory so that my character can literally take notes on what's happening, where they need to go, what they need to do and who they need to do it for. I don't mind keeping track of these things because it helps me, so I'm not going to stop. Rambling aside it's gotten to the point where people don't pay attention (or at least it feels like they're not) to what's going on and turn to me and ask me for a recap. And I'm tired of this.
Initially I tried to play off my irritation by my character being a secretive jerk. They were a rogue, so that helped. But now they're not and through various plot points and character growth my character is actively trying to not be a selfish jerk. So I'm trying to reconcile that with my copious note-taking and natural good memory, with the real goal being appropriate role-play and a less selfish, less arrogant, less jerkish character but also getting the rest of the players to keep their own notes.
Anywho, any thoughts on how to get players (ideally from a non-DM perspective, it's easy that way: I just say "I'm going to say this once, so take notes.") to take their own notes on what's going on in the game?
I have a good memory. I like to take notes to help my memory. But it's kinda reached a point where I'm the party's "log". I keep track of what the quest objectives are, names of towns, important NPCs and by "I" I mean my PC does this. I always have a book in my inventory so that my character can literally take notes on what's happening, where they need to go, what they need to do and who they need to do it for. I don't mind keeping track of these things because it helps me, so I'm not going to stop. Rambling aside it's gotten to the point where people don't pay attention (or at least it feels like they're not) to what's going on and turn to me and ask me for a recap. And I'm tired of this.
Initially I tried to play off my irritation by my character being a secretive jerk. They were a rogue, so that helped. But now they're not and through various plot points and character growth my character is actively trying to not be a selfish jerk. So I'm trying to reconcile that with my copious note-taking and natural good memory, with the real goal being appropriate role-play and a less selfish, less arrogant, less jerkish character but also getting the rest of the players to keep their own notes.
Anywho, any thoughts on how to get players (ideally from a non-DM perspective, it's easy that way: I just say "I'm going to say this once, so take notes.") to take their own notes on what's going on in the game?