Manbearcat
Legend
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TESTING THE TABLE FOR ENCOUNTER DESIGN
So in order to test the table and the numbers behind it we can try to design an encounter using the table. I will start with an 8th level example with 5 players (just to try something else than 6, 16 and 26th we tried Before)
8th Level Party Encounter
We start with a Single Encounter against five 8th Level Monsters. Encounter XP budget is 2950 XP, we get five 8th level monsters worth 1180 XP each. Looking at the party we get the following figures for a Single Encounter:
- Party HP: 300 HP
- Party HS value: 50 HP (1/6 of max) with 5 HS
- Average Monster Damage: -121 HP
- Average Magic Healing: 97 HP with 5 HS
- Natural Healing: We need to use 2.4 second winds to heal 24 HP
- Combat Length: 3.7 rounds
= Total Party loss is 7.4 HS to get back to full HP during battle
So lets compare this to a Triple Encounter scenario instead. Encounter XP budget is split into Three: 2950/3=983 XP encounter budget. Just to make it fun lets build a little different encounters just to be able to compare.
- Encounter 1: Seven 3rd Level Monsters (7 x 140=980 XP) -> Average Monster Damage: -37 HP; Combat Length: 2.2 rounds
- Encounter 2: Three 6th Level Monsters (3 x 350=1050 XP) -> Average Monster Damage: -38 HP; Combat Length: 1.6 rounds
- Encounter 3: One Elite 7th Level Monster (900 XP) -> Average Monster Damage: -36 HP; Combat Length: 1.2 rounds
- Total Monster Damage 3 Encounters: -111 HP
- Average Magic Healing: 50 HP per Encounter with 3.7 HS = 50 x 3 = 150 HP with 11.1 HS
- Natural Healing: Will not be needed as magical healing is more than monster damage.
= Total Party loss is 6.82 HS to get back to full during the 3 Encounters
If we compare these two encounters we find that they play out with almost the same result: 7.4 vs. 6.8 HS used. Both cases let party recover to full HP. The average monster damage output is almost identical in the Three smaller encounters: -37, -38, -36; and the total damage is quite similar as well -111 vs. -121 HP in damage. It seems very well balanced on an overall level, we will have to see if we get similar numbers at higher levels or not.
NOTE
Another important thing to point out is that we have managed to reduce a Single Encounter with a combat length of 3.7 rounds to Three Encounters with a varying length of 1.2 rounds to 2.2 rounds depending if you want to throw in many weaker monsters or a single harder monster, while still consuming the same HS Resources as in the Single Encounter, i.e. we have managed to reach the design goal!!!!!
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Its interesting analysis. I'm not sure I completely share your goals, but your math seems reasonably solid, as far as it goes. I suspect of course you'll find that on a table top it may turn out to need some adjustments, and there may be some unforeseen implications, but I guess you'll find out!
Way too few of rounds how can the battle be interesting with 1.2 to 2.2 rounds...
It can paint a picture of the character(s) administering that beat-down as badasses, which is not exactly counter-genre.Way too few of rounds how can the battle be interesting with 1.2 to 2.2 rounds...
What we have created here is a couple of changes to the 4th Edition Rules that allow the game to do BOTH, not one or the other, but BOTH. You as the DM have an easy toolbox to use. .