Satyrn
First Post
Rule 1: Monster Damage is hidden from players. Hits will be narrated by the DM but damage numbers not given.
Rule 2: Players will only be told when their hp is at hp maximum so they don't waste resource for nothing at that point. Players will know their hp maximum since their is no way to hide that from them.
So I think it would be fun to run a game this way sometime. Has anyone ever tried? What was your experience? If you haven't would you like playing in a game with these rules or not?
I personally think it would do a lot to give uncertainty and fear to the players for their characters which D&D currently lacks. My hope is it would lead to more immersion by diminishing the unnatural safety net that hp represents for players playing their characters.
So is this just you wondering about the idea, or are thinking of trying this and looking for advice on how to handle it?
Because if your looking for advice, the only bit I have is "If your players are up for it, give it a try."
I'd be up for it for a one shot or an encounter or 2 if my DM really wanted to try it, but it doesn't appeal to me in the least (I track monster hit points in front of the players, and I noticed last session that my fellow DM has picked up the habit - or was at least giving it a try. )