Another time he'll reveal that he's in fact (removes hat, long curly hair with silver streaks fall) Ezmeralda de la Vega Rodriguez legendary monster hunter. I'm merging them: Ezmeralda stats, switch Cha and Wis, remove Vistani powers, Rictavio's cleric spells. I don't need more NPCs in my story...
It was very interesting to see the ally in action, using his action in combat to give someone inspiration is pretty powerful and useful, as one kept rolling really low.
Because it's much more effective at hiding her identity. Plus, elves tend to be a bit androginous and half-elves have some of that (males often are more pretty than handsome), so it's an easier disguise for a woman.Why is she disguising herself as a man?
Of course! It's a magic Hat of disguise self and voiceDoes whatever magic she uses change her voice?
At the time of the attack she wasn't masquerading at all, but the character was very young and only saw zombies, fire and death. He wouldn't be able to see the monster hunter commanding the horde. During play the player/character guessed (very correctly) because I described Rictavio turning pale and perplexed when he finds out that he's from that lost clan... Which apparently was a lot more obvious than I thought it would.Was the person who attacked your character's clan male or female? If female, why was your character able to recognize her? If male, then what gives? Was she masquerading as Ricatvio then too, in which case should your PC have recognized him immediately?
Like Charlie's Angels! That's a cool idea, mine is the Raven gramps, don't know yet wether I want to have him flying and spying for the party.For what it's worth, I'll chip in with what I'm doing with Rictavio. He is the party's named ally, which they've figured out, and they hung out at the tower one night, during which Ezmerelda showed up. Rictavio shared some background Barovia information and gave each party member a relevant magical item from his treasure chest in the tower. He also gave the party a Sending Stone so that they could stay in touch, and told them he and Ezmerelda had business to attend to while they went on their way. For instance, today, while they're at the winery, he sent a message informing them that something went down in Vallaki last night (Strahd's attack on the church and his attempt to find Ireena in the Baron's, but as he's in the Tower now, Rictavio doesn't know details.) He's definitely an important part of our story, and he's a valuable source of information, but he's not always hanging around, which I'm very happy about.
Dang it!This may be how you're doing it already, but I wanted to point out that according to the RAW the fated ally can only give inspiration when in the presence of Strahd. Given that the party's whole fight is in some sense against Strahd, the enemy of Strahd assisting them on any facet of their adventure (ie not just in his presence) seems totally reasonable, but I'm always a fan of making changes on purpose, not simply due to losing track of the game's (copious, innumerable) factoids and rules.
I'm doing that too, but only when they get rid of a major evil. It only happened at the end of Death House yet... What mechanical effects are you thinking of?Eventually we emerged victorious, and Ireena jumped down from the wine wagon to give a "my hero!" hug to Izek, which after a little uncertainty he figured out how to receive (he doesn't get a lot of hugs), and a ray of unclouded sunlight fell briefly upon them. (As I've mentioned, I'm trying to build the "points of light" idea into my campaign, that if we can make enough people happy and optimistic, it'll undermine Strahd's power, which will have mechanical effects down the line.) That elicited a "What is going on?!", which I think was a win.
I'm doing that too, but only when they get rid of a major evil. It only happened at the end of Death House yet... What mechanical effects are you thinking of?
Once the party has restored light to all three towns, the land is with them again. Every evil creature in the castle gains a -1 penalty to AC and saves while this is true, and vampires and vampire spawn all throughout the land take a -2 to each. Additionally, true sunlight now comes through the clouds for most of the day; any vampires would be extremely restricted and all undead moving outside during the day are all slower and take disadvantage on most rolls. Once the characters restore Argynvostholt, they get the boon it grants. Further boons can be granted at your discretion but just restoring the three towns is pretty huge and covers nearly every area.
What I'd really like is for them to put themselves in a position where he can actually fight them for a bit. I haven't had a chance yet to test him out in combat.
In my case, it's because I've not had Strahd attack them first, and they have been careful to avoid attacking him in return. Perhaps by "run away" I just meant "avoid engaging him in combat".This is maybe a dumb question, and if I'd tried to actually engage my PCs in combat with Strahd maybe I'd know the answer already, but how do they successfully run away from him if he doesn't want them to? I don't have books in front of me, but isn't he plenty fast if they try to straight up run away? Do they hole up inside a residence and refuse to admit him? Wouldn't he be able to charm his way into whatever he wanted if the victims were low level?
My group got Ireena to Krezk and let her go with Sergei's spirit in the pool at level 5, too. Yes, the text states that Strahd drops all his other goals and seeks to kill the PCs from that point on, but all he does is send them an invite to the castle ... which makes it clear to me that he still wants to torment them a bit before killing them. So in my game, he's still being cordial to them every time they meet outside the castle, but he's also been reminding them that he's waiting for them to come to the castle. He's been leaving the carriage at all the crossroads, and sending minions to stop them from taking paths that lead away from the castle (whereas they come across nothing on any path leading towards it).Thinking about fighting Strahd reminds me that I want him to drop in on my party again soon. But I'm concerned/confused about one thing. Half of my split-up party is presently on the way to Krezk with Ireena, so they may allow her to reunite with Sergei. If that happens, the way I understand it, her soul is gone from Barovia and she is forever lost to Strahd. According to the book he knows about it when this happens. What would his disposition toward the PCs be at that point? According to the book he's focused on destroying them in retribution, right? They're level 5; they can't fight him yet. How do I RP him in a way that allows the party to continue living? Would he still have any interest in them outside revenge? Maybe Tatyana's escape from Barovia adds to his sense of urgency about finding a successor to take over ruling the realm so that he too can escape in the hopes of rediscovering her? That's a little convoluted but it's the best first thought I have for why he wouldn't just eliminate the party at his earliest convenience.
My points of light appear briefly and the sky goes back to normal grey. Except at night, the clouds opens up. I had the Druid (highest Int) roll to notice that the constellations are completely wrong.These little temporary pinpoints of light that have happened so far (specifically in my campaign, when the party return Arrabelle to Luvash and just now when they defeated Deathfang) are foreshadowing more than anything. When the party can accumulate enough of these effects in a given area, the sun will start to shine there, and effects like those above will start to take effect in the affected area.
I want that too, finish Strahd permanently. I haven't thought about the dark powers much, but that's an idea, a final bigger boss in the Amber Temple (just like Final Fantasy, when you think you're done there's still the real baddie to fight). Mme Eva could be the one to tell them...I also want this to be a prerequisite to the final outcome I'm interested in, which is enabling the party to permanently eliminate Strahd. I personally find it unsatisfying that the party will (if all goes well) the party will kill Strahd and leave Barovia, only for him to return and resume his dominion. I get the cruelty/irony of the curse trapping him in this small domain for eternity, but I'd still like a way to free the land from him, even though the PCs will probably never even know that they didn't permanently do so unless someone like Madam Eva tells them. I only have a rough idea, but I'm thinking that once they've brought sunlight to the land and destroyed Strahd, they can do something with the dark powers in the Amber Temple to end Strahd's immortality, or maybe seal him up as a vestige, unable to menace Barovia, which maybe somehow pops into another plane at that time.
What I'd really like is for them to put themselves in a position where he can actually fight them for a bit. I haven't had a chance yet to test him out in combat.
My points of light appear briefly and the sky goes back to normal grey. Except at night, the clouds opens up. I had the Druid (highest Int) roll to notice that the constellations are completely wrong.
I haven't decided yet on what to do after they cause enough points of light... I don't want it to become too easy... Maybe simply have periods of sunlight during the day, like moving clouds in the sky.