[5e] Spell & Crossbones


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My working assumption (pirate's intuition, let's say) is that Blackbeard wants the book. I think we can safely save the cannons for ourselves (well as safe as lying to pirate lord can be, but that didn't stop me before).

I think what's hurting the most in this game is how long it takes for all of us to post (myself included). It's hard to remember what's going on and what hasn't been done when it was months ago (feels like months at least). That's the nature of the beast with PbP though this one seems to suffer quite a bit from it. I have a memory of the water rising (tide coming in) which was going to make further exploration difficult. That's why I had Blaise say that we should move. That may just be faulty memory or even a mismatched memory from the Kelpie cave (upon whom I'll have my revenge someday!)

The trick that I've picked up from other PbPs that I play is to go ahead and post even when you don't think your character has anything to say or do. Many times a game will grind to a crawl as people play politeness chicken over posting. One person doesn't want to hog the scene/spotlight so doesn't post to give the others a chance. The others don't think their character would do much or do not want to steal the spotlight from player one. Just a post that says your character is quietly watching what happens is usually enough to communicate to the other players to keep the scene moving. I'll try to be more diligent to do my part in that regard.
 

Yeah, you're right. I apologize for the role I've played in that conundrum. Posting is a habit, and it's one that can be broken. Games that have long pauses are sometimes hard to get back into just because I'm not in the habit of thinking about it, of reading it, of writing it.

I'll do better.
 

Yeah... I've been having Kat say something and no one answers her so... I wait. I've been thinking lately I would just do another action (like how I just divided up the treasure to move it, in case we got separated, attacked, whatever) to keep us moving. I'm totally here I just don't want to be hogging this game, especially with the "Captain" hat, I'm sensitive to that. But I also don't want to keep just talking to myself lol

Have we lost Pathfinder? [MENTION=2820]Fenris[/MENTION] is a slow poster. I'll poke him. AGAIN.

Quickleaf, you are a fantastic GM, not to kiss up, but I've said it before, you are the best GM I've seen around here. I think you read the crowd just fine! Life gets in the way for everyone at times.

I actually love that there are all these sidequests. I just feel pressure to get moving on our main quest and not waste time on side things... but... if we had our crew working on fixing up the ship (eventually) and that was going to take say, X amount of days, that would give us some time to get some side quests done :D


I'm also assuming Blackbeard wants the book or at least the location to the treasure, perhaps he knows something we don't. Kat had designs to have someone look at the book and see if they could appraise it (aka copy a spell or two ZEF) or perhaps hold back a potion but since we've already figured out this treasure is far less valuable than the ship, she may not risk it. We'll still look into the book though.
 

Not sure, I think [MENTION=48394]pathfinderq1[/MENTION] is still in the game, right mate? Just assumed he got busy.

Quickleaf, you are a fantastic GM, not to kiss up, but I've said it before, you are the best GM I've seen around here. I think you read the crowd just fine! Life gets in the way for everyone at times.
Aw. :o Well, there are some really good GMs on these boards, and I'm happy to be one.

Yeah, life does get in the way. Apologies for my role in the delays. Who knows, maybe we'll keep this game going for a couple years to come and we can all meet up at a convention some time down the road for a climactic ocean battle with real grog? And non-alcohol options for little pirates. :)

I'm also assuming Blackbeard wants the book or at least the location to the treasure, perhaps he knows something we don't. Kat had designs to have someone look at the book and see if they could appraise it (aka copy a spell or two ZEF) or perhaps hold back a potion but since we've already figured out this treasure is far less valuable than the ship, she may not risk it. We'll still look into the book though.

Man, I can't pull a fast one by you and [MENTION=20005]Matthan[/MENTION] – you two are waaaay too genre savvy. ;)
 

I had forgotten about the Detect Magic spell! Though that makes the book worse actually. Potions are potions. They might be amazing or may not, but spellbooks don't usually radiate magic, do they? Magic books usually do something. We need Identify or some arcana checks. Something. I think it's spellcaster spotlight time.
 

Who knows, maybe we'll keep this game going for a couple years to come and we can all meet up at a convention some time down the road for a climactic ocean battle with real grog? And non-alcohol options for little pirates. :)



Man, I can't pull a fast one by you and [MENTION=20005]Matthan[/MENTION] – you two are waaaay too genre savvy. ;)

Let's DEFINITELY do that!! I'd love to meet up one day!!! :D

As for Matthan and I... we may have plans... you'll just have to wait and see :-p Even if we do, I doubt we could ever outwit you lol

I had forgotten about the Detect Magic spell! Though that makes the book worse actually. Potions are potions. They might be amazing or may not, but spellbooks don't usually radiate magic, do they? Magic books usually do something. We need Identify or some arcana checks. Something. I think it's spellcaster spotlight time.
I honestly don't know in 5e how that works, if they've changed anything or not. I thought it used to be no, a spellbook didn't radiate magic cause they were just words on a page but I think scrolls did because they had the spell cast into it already and you just had to read it? I'm not positive on editions anymore, it's too confusing.
 

Spellbooks can be warded against various environmental conditions. That would radiate magic. A seafaring mage probably would want their spellbooks to be waterproof at the very least. :)
 


An item will radiate magic if it has the magical potential to do something. So a scroll contains the magical energy of that spell that can be released so it radiates magic. A spell book just has the formula for the spell without containing the actual magical energy of a spell. Reading a scroll casts the spell. Reading the spell book doesn't. That's the way I think about it at least.

Shay is right. The book is either warded or magical. 5E by the book lets you identify items by casting Identify or working with the item during a rest. I'm not sure if Quickleaf has any house rules, but Identify is a ritual spell if any of our casters have it available.
 

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