Aw.Quickleaf, you are a fantastic GM, not to kiss up, but I've said it before, you are the best GM I've seen around here. I think you read the crowd just fine! Life gets in the way for everyone at times.
I'm also assuming Blackbeard wants the book or at least the location to the treasure, perhaps he knows something we don't. Kat had designs to have someone look at the book and see if they could appraise it (aka copy a spell or two ZEF) or perhaps hold back a potion but since we've already figured out this treasure is far less valuable than the ship, she may not risk it. We'll still look into the book though.
Who knows, maybe we'll keep this game going for a couple years to come and we can all meet up at a convention some time down the road for a climactic ocean battle with real grog? And non-alcohol options for little pirates.
Man, I can't pull a fast one by you and [MENTION=20005]Matthan[/MENTION] – you two are waaaay too genre savvy.![]()
I honestly don't know in 5e how that works, if they've changed anything or not. I thought it used to be no, a spellbook didn't radiate magic cause they were just words on a page but I think scrolls did because they had the spell cast into it already and you just had to read it? I'm not positive on editions anymore, it's too confusing.I had forgotten about the Detect Magic spell! Though that makes the book worse actually. Potions are potions. They might be amazing or may not, but spellbooks don't usually radiate magic, do they? Magic books usually do something. We need Identify or some arcana checks. Something. I think it's spellcaster spotlight time.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.