So I run a 5th edition D&D group. My player who runs a cleric and I are currently arguing over a home brewed spell that I created for him. Tell me what you think. It goes like this:
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Casting Time: 1 Action
Range: 30 feet
Component: V,S,Focus (holy symbol)
Duration: 1 Minute (Concentration)
The caster pulls health from one party member and gives it to another, but at a price.
Choose a willing target and a recipient. Both must be within 30 feet of the caster, but not necessarily of one another. The willing target loses 1d4+(caster's WIS modifier) hit points and the recipient gains the same amount of hit points minus (1/2 caster’s WIS modifier rounded down). For the duration, as an action, the caster may repeat this process once per round. Optionally, a new willing target and/or recipient may be chosen. The caster can be the target, but cannot be the recipient.
At Higher Levels: The caster may use a higher spell slot to increase the die type.
1st level slot - d4
2nd level slot - d6
3rd level slot - d8
4th level slot - d10(max)
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The spell is supposed to be comparable to Heroism and other first level healing spells. It's designed to transfer hit points from party members who aren't in danger to party members who are getting beat on.
Your thoughts?
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Casting Time: 1 Action
Range: 30 feet
Component: V,S,Focus (holy symbol)
Duration: 1 Minute (Concentration)
The caster pulls health from one party member and gives it to another, but at a price.
Choose a willing target and a recipient. Both must be within 30 feet of the caster, but not necessarily of one another. The willing target loses 1d4+(caster's WIS modifier) hit points and the recipient gains the same amount of hit points minus (1/2 caster’s WIS modifier rounded down). For the duration, as an action, the caster may repeat this process once per round. Optionally, a new willing target and/or recipient may be chosen. The caster can be the target, but cannot be the recipient.
At Higher Levels: The caster may use a higher spell slot to increase the die type.
1st level slot - d4
2nd level slot - d6
3rd level slot - d8
4th level slot - d10(max)
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The spell is supposed to be comparable to Heroism and other first level healing spells. It's designed to transfer hit points from party members who aren't in danger to party members who are getting beat on.
Your thoughts?