CapnZapp
Legend
The business of tabletop rpgs is simple. There is no business.
Any rpg line that benefits customers (rather than corporate pipe dreams) will be published by a small outfit with no dreams of real profit (on the corporate scale).
As soon as "business" enters the equation, the market becomes a liability rather than an asset. You simply can't sell your customers several hundred man-hours worth of entertainment for $40 and expect to do business; yet, that is exactly what tabletop rpgs are all about.
Cue one failed attempt to change fundamentals after the other:
- entice gamers with power creep (i.e. "pay to play")
- make the game "open" so other companies are fooled into publishing your loss-leaders for you
- turn it into a boardgame with cards and dice and other physical deitrus that can be sold
- integrate computer tools, sucking the customer base into a subscription service
None of this crap benefits us gamers.
About the only strategy with any modicum of success has been The Reboot - where every so often a completely new edition comes out. But that is not enough, and carries its own set of risks.
Any rpg line that benefits customers (rather than corporate pipe dreams) will be published by a small outfit with no dreams of real profit (on the corporate scale).
As soon as "business" enters the equation, the market becomes a liability rather than an asset. You simply can't sell your customers several hundred man-hours worth of entertainment for $40 and expect to do business; yet, that is exactly what tabletop rpgs are all about.
Cue one failed attempt to change fundamentals after the other:
- entice gamers with power creep (i.e. "pay to play")
- make the game "open" so other companies are fooled into publishing your loss-leaders for you
- turn it into a boardgame with cards and dice and other physical deitrus that can be sold
- integrate computer tools, sucking the customer base into a subscription service
None of this crap benefits us gamers.
About the only strategy with any modicum of success has been The Reboot - where every so often a completely new edition comes out. But that is not enough, and carries its own set of risks.