It's almost time for Iymrith.
5 level-10 PCs with potions of giant size (x2 HP and x3 weapon damage)
vs.
CR 23 Ancient Blue Dragon.
Any thoughts? Too easy? Too hard?
Interestingly, I just finished running SKT today. However, since the characters had defeated all the giant lords, they fought Iymrith at level 14. At that point it was relatively easy, but certainly not a cakewalk; they took some relatively decent damage before it was all done.
Did your players seek out the extra giant lords by their own choice, or did you change it so that each conch would only teleport a single individual? I am about to start a Storm King's Thunder campaign with 5 PCs an was considering that route when I get to that point, as using the ascending giant types a la Against the Giants was pretty much what drew me to SKT in the first place. Well, that and the fact that I have always had a soft spot for the Sword Coast North/Savage Frontier and this campaign really makes great use of the whole region.
Also, did you beef up the additional giant lairs (or would you recommend doing so), or did you find that they played pretty well as is, even when the P.C.s started to get ahead of the recommended levels?
Six months of in-game time for us. I recommend starting in the spring (Tarsakh or early Mirtul), so the characters don't have to deal with the winter.Anyone have any thoughts about best time of year (in game) to begin SKT? To those that have played through, roughly how much time passed over the course of the campaign?
Six months of in-game time for us. I recommend starting in the spring (Tarsakh or early Mirtul), so the characters don't have to deal with the winter.
Anyone have any thoughts about best time of year (in game) to begin SKT? To those that have played through, roughly how much time passed over the course of the campaign?
It's almost time for Iymrith.
5 level-10 PCs with potions of giant size (x2 HP and x3 weapon damage)
vs.
CR 23 Ancient Blue Dragon.
Any thoughts? Too easy? Too hard?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.