This sounds like the argument: The Melee Warrior's problem is quite simple: "It's always better to be an Archer".The Blade Lock's problem is quite simple: "It's always better to Eldritch Blast".
This sounds like the argument: The Melee Warrior's problem is quite simple: "It's always better to be an Archer".The Blade Lock's problem is quite simple: "It's always better to Eldritch Blast".
This sounds like the argument: The Melee Warrior's problem is quite simple: "It's always better to be an Archer".
Which is true of EB as well, of course....Right! Except when they are right on top of you! Disadvantage sucks!
This sounds like the argument: The Melee Warrior's problem is quite simple: "It's always better to be an Archer".
And in a flat, open field, with allies that keep things off you, it is always better to be an archer.
But I rarely give my players such conditions, unless they do some planning and work to make it happen. Even then, some terrain is gonna show up. Sometimes as a result of the magic being thrown around.
Even then, why would a player that wants to play a gish spend their time shooting a ranger spell rather than attacking with their weapon? It's not a big difference, and the game doesn't need you to optimize, especially DPR optimization!
This is where I am coming from. I just reunited the clans and old friends are letting their kids play. We have 8 players! It is like a squad and you can have lines. EB all day if you are into that.
But usually it is just me and two others...it is hard to get a good group together. In those cases, I am wondering how do I merely stay back and fire? Can one fighter keep us all clear to shoot? It is as if the reality of actual game combats get lost to mere number crunching.
Mind you, I am not above seeing what I can do...but I think many get scared away from blade pact unnecessarily. There are many "musts" including pumping up eldritch blast. I might, but I might not. With my greatsword, I do just fine in the world of damage...I must only do what I want!
Yep.
The game is flexible. People really should try to enjoy that, rather than worrying about CharOp, imo.
This sounds like the argument: The Melee Warrior's problem is quite simple: "It's always better to be an Archer".
Only when you play Schrodinger's Warrior games. You responded as if I was arguing that a high strength/low dexterity character was better off picking up a bow. Sorry, nothing like the point at all. So the rest of your post, as it pertains to my quote, is pretty moot, IMO.Except it doesn't really work that way.
Only when you play Schrodinger's Warrior games. You responded as if I was arguing that a high strength/low dexterity character was better off picking up a bow. Sorry, nothing like the point at all. So the rest of your post, as it pertains to my quote, is pretty moot, IMO.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.