Alex Bates
First Post
So i have a player in my group who i was more than happy to accommodate when he said he wanted to be a werecreature or something along those lines.. Picked up the "A Touch of Class" book and wasn't overly great in my opinion so started reskinning the monk: way of the open hand and i was very pleased with the results. The main thing being changing the players perception of the monk class and renaming all the relevant features to sound more savage and beastly..
Now the next part is where i got stuck creating a feat (Also have the background feature to my disposal though atm he is a urchin background) to fill in the blanks. I am unsure if i am trying to balance the feat with too many pro's / cons or what ~ i should also add the player wants the restriction of being weaker whilst in human form mainly to assist in his roleplaying.
I would love to know how you guys would handle creating a custom feat and if you would apply any of the disadvantages or if you would handle any of it differently.
The way i have been looking at it is the stat increase is standard, along with some features to add flavor to the feat then i have attempted to add balance to it by adding an extra feature in to counter the negative.
Now the next part is where i got stuck creating a feat (Also have the background feature to my disposal though atm he is a urchin background) to fill in the blanks. I am unsure if i am trying to balance the feat with too many pro's / cons or what ~ i should also add the player wants the restriction of being weaker whilst in human form mainly to assist in his roleplaying.
Werecreature Feat
+1 Con Mod
+1 Bonus to hit and damage for unarmed strikes
While in hybrid or beast form you gain advantage on Wisdom (Perception) checks that rely on hearing or smell
Can use Dexterity instead of strength for checks whilst transformed
You gain the ability to transform into a wererat hybrid or rat for a free action. You retain your size and stats all gear you wouldn't use will be absorbed into your body.
Whilst in human form your ac is 10 and your werecreatures features are locked until you use a free action to transform.
You take 1d4 radiant damage a turn whenever you come in contact with silver. This damage ends once you are no longer in contact.
I would love to know how you guys would handle creating a custom feat and if you would apply any of the disadvantages or if you would handle any of it differently.
The way i have been looking at it is the stat increase is standard, along with some features to add flavor to the feat then i have attempted to add balance to it by adding an extra feature in to counter the negative.