outsider
First Post
In a game with multiple options(class/race/feats/whatever), one of the options will always be the best option.
I consider a game balanced as long as the best option doesn't break the game(ie. it causes the mechanics to function in very unintended ways, or causes the mechanics to operate in a way that isn't fun), and as long as the best option isn't so far ahead that the rest of the options look terrible(ideally they wouldn't be too far behind, and would have situational uses/versatility that would temporarily put them ahead).
I consider a game balanced as long as the best option doesn't break the game(ie. it causes the mechanics to function in very unintended ways, or causes the mechanics to operate in a way that isn't fun), and as long as the best option isn't so far ahead that the rest of the options look terrible(ideally they wouldn't be too far behind, and would have situational uses/versatility that would temporarily put them ahead).