So last session me and one of my players got into a minor argument a couple of times about what his character was doing.For the purpose of this post we'll call him Morath (his PC's name). I want the your guy's opinion on whether I made the right calls in the specific situations and also on how other DM's handle the idea of what actions by a PC don't need to be stated . Skip to the Bold if you want to just get to the general question and skip the specifics scenarios.
1) Morath rushed through a cloudkill spell to reach the rest of the party on the other side. I had him roll his con save and another player asked if he holding your breath when going through the cloud allowed you to make the save with advantage. Morath says that of course he was holding his breath when he ran through the cloudkill. I inform him that he would have had to state that before running into the cloud and Morath argues that he thought it went without saying that he did so.
On this issue my thinking is that if you want to try for some sort of mechanical advantage, such as getting advantage on a save, you HAVE to tell me your doing something. I'm not going to assume it.
Also I never actually made a call during the session, since I established that he wasn't holding his breath, but I would have ruled that holding your breath does nothing to help. It's more an issue of the PC's having to state they are doing any action they are hoping to grant them a mechanical advantage, whether or not the action actually helps at all.
As [MENTION=20323]Quickleaf[/MENTION] pointed out, it wouldn't have mattered. But let me ask you this. Would you assume that someone diving into water is holding their breath even if they didn't state it?
In my games, things like this just go without stating. If the character did something more creative like pulling down a tapestry, getting the tapestry wet somehow and putting it over themselves to protect them from the gas? Sure, they get advantage. They took a specific action, something other than just common sense to protect themselves.
2)Morath and another PC are sleeping inside of a statue that has stairs leading to the top. The stairs are collapsed partway up and the only way to the top of the statue is by climbing a rope. The next morning the party has left the area, comes back, and finds a wizard at the top of the statue with the rope curled around his feet. When talking about it Morath claims that of course he would have pulled the rope up after him when climbing the tower, he thought it didn't need to be stated that he would do so. I again said that he would have had to of told me he did so the night before when they were making the camp.
Depending on the situation, I might ask for wisdom/survival check to see if they thought of this at the time. They didn't explicitly state it, but it would be a common sense thing to do.
On this issue my thinking is that I'm not going to make assumptions about the parties preparations that they don't state. During the previous scenario the other half of the party described how the tied off doors to secure their camp and what watch order they took. Morath and his companion described how they climbed the tower and set up a guardian of faith at the top of the tower. If they didn't also state "we also pull up the rope after us" then the rope is still hanging down.
So my general style of DMing, as you may have guessed by my answers above, is that if you don't tell me about something it didn't happen. I try and be fair about this. If the party makes a plan I will generally ask if that is all they are doing and then repeat the plan back to them, to clear up any misunderstandings. If the party says something like "we make camp for the night" I don't just assume they fall over asleep on the spot, I'll prod them about watch order and any defenses they want to erect.
My question to you playground is what do you think it is reasonable to just assume a PC is doing even if they don't state it?
I don't want to drag the story down with minutia. I'd rather focus on atmosphere and story. Fiddly details just slow the narrative down. If I think it's something the characters might not think of, I ask for an appropriate skill check.
in a dungeon are they closing doors behind them?
Yes.
Are they collecting rope used in exploring?
I rarely track rope to the foot, so no unless it's an unusual situation where they have to scavenge for supplies.
If they sleep in a dungeon is it assumed the door is barricaded?
If there is a door, yes. If there's not a door (or if the door is flimsy) I'll give them a chance to describe what they do. Generally speaking I'll ask them one time what kind of preparations they take under various circumstances such as camping outdoors in the wilderness. Again, skill checks may come into play.
If they sleep in an inn is it assumed the door is locked? Where do you draw the line?[/B]
I assume that the
characters may think of things that the
players do not. I don't assume that Bob the City Slicker who has never spent a night outdoors knows how to survive the wilderness like his character Farangor the Ranger who has spent his life living by his wits in the wildest regions of my world.
But really it comes down to "gotchas". I don't do it. If I think the character could have or should have noticed or thought of something I'll ask for a skill check. If they come up with a clever idea on their own, all the better.