Sword of Spirit
Legend
5e Cloudkill text says:
"Creatures are affected even if they hold their breath or don't need to breathe."
But in general, if the effect did not state that, then sure, assume that "of course I try to hold my breath". And also assume that the saving throw already takes into account that "of course a character is going to try to hold their breath". Otherwise you might as well grant advantage on the Dex save if someone says they tried to dodge the fireball.
I agree with your rulings. I welcome players giving me standard procedures that I should assume. If actions are game relevant, they probably need to tell me that they do it as a matter of course (before it becomes relevant) or they need to tell me each time.
Examples of things they wouldn't need to tell me:
-Eating
-Relieving themselves
-Making some sort of effort at personal hygiene
-Locking an inn door that comes with a lock
-Picking up ammo after a fight, where feasible
-Trying to speak with an appropriate accent while in disguise (assuming reasonable intelligence or experience with disguise)
Examples of things they would need to tell me, but that I'd probably prompt them for if they neglected to mention it:
-Having watches while they sleep
-Trying to be quiet
-Using a light source in the dark (this one is hard to miss, because those without darkvision can't see anything without it)
-Avoiding speaking Common
Examples of things they would need to tell me, and I wouldn't prompt them:
-Avoiding touching something with your skin when you pick it up (ie, using gloves or something)
-Listening at a door
-Closing doors behind them
-Pulling a rope up behind them
"Creatures are affected even if they hold their breath or don't need to breathe."
But in general, if the effect did not state that, then sure, assume that "of course I try to hold my breath". And also assume that the saving throw already takes into account that "of course a character is going to try to hold their breath". Otherwise you might as well grant advantage on the Dex save if someone says they tried to dodge the fireball.
I agree with your rulings. I welcome players giving me standard procedures that I should assume. If actions are game relevant, they probably need to tell me that they do it as a matter of course (before it becomes relevant) or they need to tell me each time.
Examples of things they wouldn't need to tell me:
-Eating
-Relieving themselves
-Making some sort of effort at personal hygiene
-Locking an inn door that comes with a lock
-Picking up ammo after a fight, where feasible
-Trying to speak with an appropriate accent while in disguise (assuming reasonable intelligence or experience with disguise)
Examples of things they would need to tell me, but that I'd probably prompt them for if they neglected to mention it:
-Having watches while they sleep
-Trying to be quiet
-Using a light source in the dark (this one is hard to miss, because those without darkvision can't see anything without it)
-Avoiding speaking Common
Examples of things they would need to tell me, and I wouldn't prompt them:
-Avoiding touching something with your skin when you pick it up (ie, using gloves or something)
-Listening at a door
-Closing doors behind them
-Pulling a rope up behind them
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