Zardnaar
Legend
As some of you know I designed a basic D&D hack a few years back I continue to tinker with. It is best described perhaps as advance BECMI with feats and 5E mechanics.
With various posts by Mearls and problems 5E has I thought I would have a crack at designing a very very stripped down version of 5E that is compatible with the 5E rules. I present to you Thud the RPG a 5E hack inspired by The Black Hack, B/X etc. Thud uses 5E mechanics and spells but encounter powers from 4E return. Key difference with Thud.
1. There are 3 ability scores, they only use the modifiers.
2.There are only 3 saves in the game
3. You are proficient in all saves.
4. There are no bonus actions on the class abilities.
5. The are no short/rest or long rest abilities or daily effects.
6. There are only 4 races.
7. There are only 3 classes- Warrior, Expert, Mystic and 10 levels
8. You start the game with more hit points.
9. There is no xp, you level up with milestones or when the DM says so
10. There are no choices to build your PC as you level up, no feats/ASI's etc, no back grounds. Everything is static/fixed.
Also note this is a very prototype form of Thud and it is aimed at fixing some things in 5E such as bonus actions, the -5/+10 feats, fighters not being that great, spell saves being out of whack at higher levels, short rest/long rest classes being awkward in the same party and if you thing the basic rules are to complex. Its kind of an ode to OD&D with some 4E and 5E mechanics sprinkled in. There are less moving parts, and instead of AEDU its AE.
With various posts by Mearls and problems 5E has I thought I would have a crack at designing a very very stripped down version of 5E that is compatible with the 5E rules. I present to you Thud the RPG a 5E hack inspired by The Black Hack, B/X etc. Thud uses 5E mechanics and spells but encounter powers from 4E return. Key difference with Thud.
1. There are 3 ability scores, they only use the modifiers.
2.There are only 3 saves in the game
3. You are proficient in all saves.
4. There are no bonus actions on the class abilities.
5. The are no short/rest or long rest abilities or daily effects.
6. There are only 4 races.
7. There are only 3 classes- Warrior, Expert, Mystic and 10 levels
8. You start the game with more hit points.
9. There is no xp, you level up with milestones or when the DM says so
10. There are no choices to build your PC as you level up, no feats/ASI's etc, no back grounds. Everything is static/fixed.
Also note this is a very prototype form of Thud and it is aimed at fixing some things in 5E such as bonus actions, the -5/+10 feats, fighters not being that great, spell saves being out of whack at higher levels, short rest/long rest classes being awkward in the same party and if you thing the basic rules are to complex. Its kind of an ode to OD&D with some 4E and 5E mechanics sprinkled in. There are less moving parts, and instead of AEDU its AE.
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