Kryx
Explorer
Medium armor doesn't seem to hold up to expectations. There have been some threads about this, but here is my second approach (original OP below)
I've also considered another approach, inspired by 4e: armor types based on the material
View attachment 86141
This changes a bit more than a simple fix, but may be what I'm after. Class changes as a result:
The lesser Chain, Scale, and Plate armors are options for characters who can invest 2 in Dex.
Barbarian would likely need a rule next to Unarmored Defense allowing the usage of Constitution in place of Dexterity while using Leather or Hide.
Strength Fighters would lose 1 AC as they aren't wearing plate (most fighter images are in chain or scale so I think restricting plate is flavorful, +1 AC could be added elsewhere if needed for balance).
Ranger would lose access to chain, but it's thematically appropriate imo.
Comparison for the Barbarian because he is the most changed:
Barbarian RAW 5th level: Breastplate 14+2 = 16 AC
Barbarian Houserules 5th level: Hide 13+3 = 16 AC
[sblock=Original Post]
Medium armor doesn't seem to hold up to expectations. There have been some threads about this, but here is my general goals to fix:
I'm considering the following changes:
Result:
At mid game assuming max stats we're looking at
Light armor: 12+5 = 17 AC
Medium armor: 16+2 = 18 AC, DR 1
Heavy armor: 18 AC, DR 2

What are your thoughts? Is the Medium Armor AC too much? How about the DR?
Thank you for your feedback.[/sblock]
I've also considered another approach, inspired by 4e: armor types based on the material
View attachment 86141
This changes a bit more than a simple fix, but may be what I'm after. Class changes as a result:
- Barbarian has Leather, Hide armor. Different
- Bard has Leather, Hide armor. Valor and Blades get Chain armor. Similar
- Cleric has Leather, Hide, and Chain armor. You could add scale proficiency for all the domains that have heavy armor. Similar
- Fighter has Leather, Hide, Chain, and Scale armor. Different
- Paladin has Leather, Hide, Chain, Scale, and Plate armor. Unchanged.
- Ranger has Leather, and Hide armor Different
- Rogue has Leather armor. Unchanged.
- Warlock has Leather armor. Unchanged.
The lesser Chain, Scale, and Plate armors are options for characters who can invest 2 in Dex.
Barbarian would likely need a rule next to Unarmored Defense allowing the usage of Constitution in place of Dexterity while using Leather or Hide.
Strength Fighters would lose 1 AC as they aren't wearing plate (most fighter images are in chain or scale so I think restricting plate is flavorful, +1 AC could be added elsewhere if needed for balance).
Ranger would lose access to chain, but it's thematically appropriate imo.
Comparison for the Barbarian because he is the most changed:
Barbarian RAW 5th level: Breastplate 14+2 = 16 AC
Barbarian Houserules 5th level: Hide 13+3 = 16 AC
[sblock=Original Post]
Medium armor doesn't seem to hold up to expectations. There have been some threads about this, but here is my general goals to fix:
- Make medium armor a viable alternative to light armor (Ranger, Dex Fighters)
- Do not overpower medium armor for medium armor classes (Barbarian, Valor Bard, Cleric, Druid)
- Have Heavy Armor > Medium Armor > Light Armor
- Make medium armor a viable alternative to heavy armor for classes that have access to heavy armor (Paladin, Fighter, some Clerics)
I'm considering the following changes:
- Give Medium Armor DR 1 and Heavy armor DR 2. The benefit is great, but shouldn't be problematic for the game based on the Heavy Armor Master feat which gives DR 3.
- Increase the AC of Breastplate and Half plate by 1.
Result:
- Rangers who have at least 14 will surely prefer medium armor over light armor now. Fighters will have the same tradeoff as the heavy armor fighters.
- Druid has some metal restrictions so that's not too concerning. For the other 3 classes this is a buff of 1 DR and +1 AC once they are wealth enough to afford the armors. It's great, but I don't think it's game breaking.
- The hierarchy seems to be what I desire.
- Paladins and Fighters who have at least 14 dex now have viable alterantives to Heavy Armor. If they don't want to carry the weight they can use half plate and have the same AC as plate, but lose 1 DR. If they don't want to have disadvantage on stealth then they can also loose 1 AC (Breastplate)
At mid game assuming max stats we're looking at
Light armor: 12+5 = 17 AC
Medium armor: 16+2 = 18 AC, DR 1
Heavy armor: 18 AC, DR 2

What are your thoughts? Is the Medium Armor AC too much? How about the DR?
Thank you for your feedback.[/sblock]
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