GameOgre
Adventurer
Ok so yeah I played classic D&D and had a great time. Yes I could just go play Classic D&D and be done,finished. I realize that BUT....lets take it for a given that I don't want to do that. Lets say for instance that I love buying new stuff and my players scream 5E on waking every morning.
While I might get them to play some 5E house rules that poke and prod the edition towards deadly they would balk at playing Classic.
So for good or bad lets not waste time going down that road.
What set of house rules could you use to make 5E deadly as all get out while altering as little as possible.
Like could I you drop all monster EXP by 30% in both rewards and encounter creation to make the game harder? Give all monsters +30% damage?
When those guys made that 4E alternate house ruled deadly encounters thing with the Iron Lich and ect..what did they do?
Is it as simple as using 24 hour short rest and week long long rests? To be honest that seems boring but maybe i'm wrong.
If you guys were going to House Rule a DEADLY D&D5E set of rules what would they be?
Just how far can we push and pull the system?
While I might get them to play some 5E house rules that poke and prod the edition towards deadly they would balk at playing Classic.
So for good or bad lets not waste time going down that road.
What set of house rules could you use to make 5E deadly as all get out while altering as little as possible.
Like could I you drop all monster EXP by 30% in both rewards and encounter creation to make the game harder? Give all monsters +30% damage?
When those guys made that 4E alternate house ruled deadly encounters thing with the Iron Lich and ect..what did they do?
Is it as simple as using 24 hour short rest and week long long rests? To be honest that seems boring but maybe i'm wrong.
If you guys were going to House Rule a DEADLY D&D5E set of rules what would they be?
Just how far can we push and pull the system?