In all my vanilla campaigns I tend to use silver as the coin base, and I use historical accurate conversion ratios.
1 Gold = 20 Silver = 240 Copper
Since gold is rare and copper coins to minor, I do not have to use the conversion often anyway.
The easiest way to use this is just say Silver instead of gold for the PHB tables. But mostly I do my own equipment lists anyway and decide the value of things so the relation does reflect e.g. work needed to put in the manufacturing of items or availability of items (handmade <-> quasi industrial manufacturing of items), and also the relation between the value of items has to be fitting e.g. if a dagger costs 10 silver, a long sword might be 75 silver or so.
Most humanoid mobs and some others drop some silver coins, determined mostly random.
Do you do something similar for a better make believe?
1 Gold = 20 Silver = 240 Copper
Since gold is rare and copper coins to minor, I do not have to use the conversion often anyway.
The easiest way to use this is just say Silver instead of gold for the PHB tables. But mostly I do my own equipment lists anyway and decide the value of things so the relation does reflect e.g. work needed to put in the manufacturing of items or availability of items (handmade <-> quasi industrial manufacturing of items), and also the relation between the value of items has to be fitting e.g. if a dagger costs 10 silver, a long sword might be 75 silver or so.
Most humanoid mobs and some others drop some silver coins, determined mostly random.
Do you do something similar for a better make believe?