robus
Lowcountry Low Roller
To be fair, the latter is a perfectly valid way of playing and can be great fun. It's just not my preferred way.
Good point.
To be fair, the latter is a perfectly valid way of playing and can be great fun. It's just not my preferred way.
I think this shows the core of the problem producing something for a diverse audience. First, it's hard to know what people want. Second, whatever you produce will not please everyone and some of your customers will complain that you don't make what they want.... Apparently it's normal for things to not make sense. I guess I will do more work preparing these adventures in future - but as I'm paying WotC I kind of thought that was their job?!![]()
Thank you. I can rest easy at last. It's room 18. Oddly, they break the magic item rule (you identify and attune the magic room in one short rest, instead of two). I wonder why?They have a teleporter. I'm not at home to access the book, but it's in like room 36 or something.
Perhaps it's never come up, since they all got eaten by sharks?Probably also it's not that hard to leave Maelstrom, via conch or other tool, it's just hard to enter it.
My main problem with Maelstrom is that it feels kind of small for the capital of the Giant civilisation, but then nobody wants a dungeon map that accurately depicts an entire city, so I just accept that as a necessary price for a useable setting.
On a serious note, quality assurance is time consuming and expensive. If you think a good product will sell 110% of the predicted sales of the current state product but will remove 30% of the expected profit per sale then, barring any ramifications to your brand, you ship the current product.
Well guys, my advice would be next time before you buy an adventure model, do some online research. Read the reviews and comments etc on it. If you have an FLGS you trust, go talk to the people who work there. If you have social groups, ask them. Search ENWorld for a thread on the adventure, if not, start one. If it's important enough to you, see who the author(s) are and keep track of the ones you like and don't like.
Once, shame on them, twice, well... but the third time you make the same mistake, shame on you.
This is the correct answer to the question posed by the thread title, and I'm surprised it hasn't gotten any XP (here, have some on me).
To put it another way: Quality assurance has diminishing returns. The closer you get to 100% perfection, the more difficult/expensive it is. There's not much difference between the sales of an 80% product and an 85% product, so making it any better is just a waste. By the time the customer realizes the imperfections, you already have their money.
Note also that the artwork and visual design of the 5e books are always very high quality. That's because visuals are a big part of marketing.
A big public company like Hasbro will never release a product that is 100% perfect, because the diminishing returns of quality will always impact their profit margin.