D&D 4E List of Potential New Martial Practices

Garthanos

Arcadian Knight
Another classic ritual ...
Rope Trick
My thought is martial might be able to one up this ritual ... instead of being able to hide near perfectly ( though that might be doable also) so you can recover daily resources. What if you can simply recover daily resources is achieve an extended rest in 10 minutes less one healing this one has the King Arthur / Warlord type in mind and would be at Rope trick level

Inspired Recovery level 12 Diplomacy
"channeled life force is far less limited than most understand"
invigorate the entire group of allies (the allies might make endurance checks to gain extended rest normal resources less 1 healing surge)

Is it worth it with the healing surge cost?
 
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Another classic ritual ...
Rope Trick
My thought is martial might be able to one up this ritual ... instead of being able to hide near perfectly ( though that might be doable also) so you can recover daily resources. What if you can simply recover daily resources is achieve an extended rest in 10 minutes less one healing this one has the King Arthur / Warlord type in mind and would be at Rope trick level

Inspired Recovery level 12 Diplomacy
"channeled life force is far less limited than most understand"
invigorate the entire group of allies (the allies might make endurance checks to gain extended rest normal resources less 1 healing surge)

Is it worth it with the healing surge cost?

Sure, I mean its unlikely you'd use this sort of thing unless your party was mostly down more than one surge anyway, so chances are it isn't really a 'cost' at all. Just limit it to one use per day, or even one per week or something like that.
 

Garthanos

Arcadian Knight
Sure, I mean its unlikely you'd use this sort of thing unless your party was mostly down more than one surge anyway, so chances are it isn't really a 'cost' at all. Just limit it to one use per day, or even one per week or something like that.

Well in a sense if the alternative is having all your surges because you spent gold/residuum on creating a pocket dimension and the time to have a full rest; In that sense It is a cost.

I was thinking the usage would be limited since what you get from it is an extended rest.

If the DM is playing with restricted story pacing the Martial practice is situationally hands down better.. if the DM makes casual with gathering resources for rituals AND isnt doing that then the rope trick is better.
 

Tony Vargas

Legend
Well in a sense if the alternative is having all your surges because you spent gold/residuum on creating a pocket dimension and the time to have a full rest; In that sense It is a cost.

I was thinking the usage would be limited since what you get from it is an extended rest.
I recently gave the PCs an item (well, they bought an upgrade for a vehicle, describing what they wanted, not what they wanted it to do) that gives a partial benefit of a long rest when you use it - you can get back hps/surges or powers, not both.

This practice seems like a candidate for recharging power , maybe hps, but not surges - nor re-setting action points or milestones. (Each subject can spend a surge to re-gain hps & one daily power, perhaps?)

Taking no time to speak of seems like a big deal, and the 'cost' of a surge when you are getting back all your other surges feels off. If it were a 'perfect hiding'/'safehouse' kind of practice that got you a push-button but otherwise normal rest like several rituals already do, I could see just ending it with the practitioner down one surge as cost.
 

Garthanos

Arcadian Knight
I recently gave the PCs an item (well, they bought an upgrade for a vehicle, describing what they wanted, not what they wanted it to do) that gives a partial benefit of a long rest when you use it - you can get back hps/surges or powers, not both.

This practice seems like a candidate for recharging power , maybe hps, but not surges - nor re-setting action points or milestones. (Each subject can spend a surge to re-gain hps & one daily power, perhaps?)

That to me sounds like a way of having the practice have scaling effects not just boom you are able to rest. Note we already have trance doing somewhat similar safer and faster but not perfect in safety nor do I have it going below 2 hours at fastest.

Taking no time to speak of seems like a big deal, and the 'cost' of a surge when you are getting back all your other surges feels off. If it were a 'perfect hiding'/'safehouse' kind of practice that got you a push-button but otherwise normal rest like several rituals already do, I could see just ending it with the practitioner down one surge as cost.
"Taking no time to speak of seems like a big deal" ---> remember we will not get that ability for travel... ie every teleport analog has to be somewhat gimped in comparison.
A teleport spell will often get no time to speak of for travel AND versimiltude
is our master we cannot have it, grumble grumble
 

Tony Vargas

Legend
"Taking no time to speak of seems like a big deal" ---> remember we will not get that ability for travel... ie every teleport analog has to be somewhat gimped in comparison.
I don't see how that relates. Also, a little Schrodinger's Preparation and *bing* "Oh, no, we're not going to Neverwinter, we've been in Neverwinter the whole time!









Why yes, I have played way too much Champions! and Mage: the Ascension. ;)
 

Garthanos

Arcadian Knight
I don't see how that relates.

Unfortunately it is possible there will be things that Martial practices make sense to do better than rituals like affecting the inner landscape of heros and vice versi like instant travel.

I still think it may be a situation benefit in both cases...

Also, a little Schrodinger's Preparation and *bing* "Oh, no, we're not going to Neverwinter, we've been in Neverwinter the whole time!

Why yes, I have played way too much Champions! and Mage: the Ascension. ;)
mmmmmm yeh, and probably, LOL


And there is also that not everyone likes undead kitties
 
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Garthanos

Arcadian Knight
Unfortunately it is possible there will be things that Martial practices make sense to do better than rituals like affecting the inner landscape of heros and vice versi like instant travel.

I still think it may be a situation benefit in both cases...

A solution that might make Tony and HERO players happier, might be to make the Martial practices inferior teleports atleast 5 levels lower than their nearest analog and the martial practices superior heroic manipulations 5 levels higher than a nearest analog. (gains those degrees of effectiveness 5 levels after or before a ritual might).

Thing is past a certain point if it isnt reasonable to scale the practice it becomes reasonable to enable a check to reduce endurance costs.
 


Garthanos

Arcadian Knight
A solution that might make Tony and HERO players happier, might be to make the Martial practices inferior teleports atleast 5 levels lower than their nearest analog and the martial practices superior heroic manipulations 5 levels higher than a nearest analog. (gains those degrees of effectiveness 5 levels after or before a ritual might).

Thing is past a certain point if it isnt reasonable to scale the practice it becomes reasonable to enable a check to reduce endurance costs.

inspiredrestoration.png
[MENTION=996]Tony Vargas[/MENTION]
 

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