Dan Chernozub
First Post
Intro:
After a dozen years off DnD, I came back to DM 5e.
I'm loving it, my players are enjoying the story and the game.
However, they have created unoptimized characters and are feeling sub par, especially compared to another group that is going through the same homebrew campaign of mine.
Most of the PCs have the oWoD background, so were looking mostly at the story, not the stats, at character creation and lacked experience even if they tried to optimize.
Problem:
After the last game, the party came to me for advice on how to make themselves more efficient. Both PCs and I feel that they are having a harder time than they should in most encounters.
I'm quite new to 5e, so I'm asking this forum to help.
There were a couple of early deaths in the party. Now they have 3 level 3 characters and a level 2 one.
I will provide details that I feel important, but feel free to ask for more - I very well might be quite off on this.
Party composition:
We were using 4d6dl in a row, best of three, as a method for stat generation.
1. Arcane Trickster [3]. Human. 11/16/13/14/13/15. Skilled Feat. +1 Silent Dagger (Makes no sound when attacking), Sending Stones. Spells - Sleep/Colour Spray.
2. Moon Druid [3]. Human. 12/12/16/12/16/15. Alert Feat. +1 Shield (properties undiscovered yet).
3. Fiend Bladelock [3]. Half-Orc. 17/11/11/14/8/16. Invocations: Fiendish Vigor, Repelling Blast. Spells - Arms of Hadar, Unseen Servant, Scorching Ray, Darkness. Berserker Greataxe (cursed), Lucky Charm (re-roll 1st failed save/day).
4. Life Cleric [2]. Human. 16/11/16/10/16/12. War Caster Feat. +1 Shield (Activates Silence when hit by an enemy attack).
The opposition that party is facing is highly varied. Indoors/outdoors combats. I can go into more detail if needed.
The party can't figure out what spells to prepare, how to engage enemies and how to level up. They have some cash to spend but are away from the base of operations right now.
Any and all input is welcome. Feel free to ask any questions.
After a dozen years off DnD, I came back to DM 5e.
I'm loving it, my players are enjoying the story and the game.
However, they have created unoptimized characters and are feeling sub par, especially compared to another group that is going through the same homebrew campaign of mine.
Most of the PCs have the oWoD background, so were looking mostly at the story, not the stats, at character creation and lacked experience even if they tried to optimize.
Problem:
After the last game, the party came to me for advice on how to make themselves more efficient. Both PCs and I feel that they are having a harder time than they should in most encounters.
I'm quite new to 5e, so I'm asking this forum to help.
There were a couple of early deaths in the party. Now they have 3 level 3 characters and a level 2 one.
I will provide details that I feel important, but feel free to ask for more - I very well might be quite off on this.
Party composition:
We were using 4d6dl in a row, best of three, as a method for stat generation.
1. Arcane Trickster [3]. Human. 11/16/13/14/13/15. Skilled Feat. +1 Silent Dagger (Makes no sound when attacking), Sending Stones. Spells - Sleep/Colour Spray.
2. Moon Druid [3]. Human. 12/12/16/12/16/15. Alert Feat. +1 Shield (properties undiscovered yet).
3. Fiend Bladelock [3]. Half-Orc. 17/11/11/14/8/16. Invocations: Fiendish Vigor, Repelling Blast. Spells - Arms of Hadar, Unseen Servant, Scorching Ray, Darkness. Berserker Greataxe (cursed), Lucky Charm (re-roll 1st failed save/day).
4. Life Cleric [2]. Human. 16/11/16/10/16/12. War Caster Feat. +1 Shield (Activates Silence when hit by an enemy attack).
The opposition that party is facing is highly varied. Indoors/outdoors combats. I can go into more detail if needed.
The party can't figure out what spells to prepare, how to engage enemies and how to level up. They have some cash to spend but are away from the base of operations right now.
Any and all input is welcome. Feel free to ask any questions.
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