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D&D 5E The moneyer (a world building article).

jasper

Rotten DM
Moneyer and money

Now in the D&D world we have moneychangers. But how come no world has a moneyer? I have yet to see a profession list which does have a moneyer on it. Now we still have moneychangers today. Just go to some cities, which have international tourists. While I was station in West Berlin, you could change dollars to, east marks, west marks, pounds, francs, and rubles. So exchanging that new found old money in for current city state coin is old hat for your average party, if the DM even worries about it.
But what is a moneyer? What does he do? How can you fit the position in your game?

A moneyer is expert craftsman who job is to create new coins from old or new coins from bullion. Other names for moneyer are coiner, and minter. The job has two parts, making the die and stamping and or casting the coin.

The die making process is very simple just requiring some blacksmithing and engraving skill. The basic process with some variation is as follows. First two rods are forge about six inches long. Polish smooth and flat one end of rod. Using small punches and other tools engrave and punch the design obverse (heads) into smooth polish edge. Repeat for reverse (tails) rod. Heat treat and temper design ends of the rods. The result is the working dies. The dies do not have to always be two rods with the reverse stuck into a hole in a stump. Some die of reverse could be a square chuck of metal with spike tail which is place in the hardy hole of anvils or drove into a stump. The face of square would have the design in center.
Dies depending on the country and time were limited in where they could be manufactured. However money could be minted in various locals. For example to change the current process of today in the United States the plates would be created at the mint but the regional federal banks would print dollars at their location. So in my neck of the woods the plates would be created in D.C. and shipped to Atlanta Ga. When the Atlanta bank needed more dollars, they would print their own.
Coin making process is simple but long. Old coins or bullion is collected and the amount received is noted. The coins and bullion are melted. The molten metal is poured in sheet forms. The sheet is cut into strips. Then using a punch or large snips the planchet is cut. Think of the planchet as token or slug. The planchet is then stamped. Since the die was generally oversized, the coin is trimmed. Think of the oversize like a penny is bigger than a dime, so the dies would be penny sized and coin trimmed down to dime size. The coin is weighted. More trimming may take place. If the coin weight was too low back, the coin goes back in melting pot. However not each individual piece was not generally weighted but it could be. Also various laws and tradition require the final product to be assay, however except for the annual Trail of Pyx, the coins were rarely assayed. The process was the same irregardless of the metal (silver or gold) struck.

The new coins, minus the moneyer’s cut and king’s cut, are return to the customer. The average percentage for the moneyer in England was six coins per pound or about one percent. The king’s cut varied but about six pennies per pound weight was the average. The money from moneyer’s cut had to pay salaries and materials but generally was enough to be very profitable.
 

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Some countries and people including the Celts cast their coins. I have not done any research on how the molds were made. However some planchets were cast in reusable molds. Take heavy duty crucible fill with scrap gold. Heat the crucible to pouring temperature, which is above the degree just to get the material to melt. Pour the liquid gold into a two part mold (think a fish sinker or bullet mold). Let cool. Open mold. Cut off flashing and return flashing to pot. Give planchet to striker.

Coins stayed in circulation long pass the time they were due to be turned in for reissue since the holder would lose face value due to debasing of coinage. Coins became worn either by normal wear or clipping. Clipping is not what gets your team a ten yard penalty during the Super Bowl. Clipping when it relates to coins is snipping a small amount from the coin. If you clip enough coins you can melt the scraps into bullion. Clipping can be stop in various ways. Laws stating if certain words or designs are not whole then the coin is not worth face value. Rimming is another way. Look at United States penny, on the face is Lincoln and the words In God we trust, Liberty, and the year. On the reverse of the penny are the Lincoln Memorial and the words United States of America, one cent. King George Washington could pass a law stating if letters of wording is not whole merchants can not accept the coin. The penalty for clipping if found guilty was generally hanging. Rimming is best shown by looking at the edge of United States quarter or dime. The ridges are the rimming. Words have also been used for rimming. Debasing is the reason Henry the VIII was nickname ‘Old Copper nose’, when on the third coinage of his money he lessen the silver content. So high relief areas like the nose wore quicker to show the copper base.

You can use a moneyer in your campaign by reflecting modern times. You can’t buy a soft drink in downtown New York with Japanese Yen. So have each nation, or city state create its own coinage. To keep with the PH, we will assume all moneyers make coins the same size in PH. Now when Bucky the Wonder Paladin goes to buy flowers for Sue Succubus in the Greyhawk city; he either is not going to get lucky that night. Or be fined for passing funny money.

Coin craft’s English and UK coins 1066 to Date www.coincraft.com
America’s Money America’s story by Richard Doty.
Coins and minting by Denis cooper note shire album version is abridge version of his original book The Art and craft of coin making: a history of minting technology
Notes on the Organization of Minting in Medieval England (taken from Challis: History of the Royal Mint, 1992)
http://www.fordham.edu/halsall/source/925edgar-coinregs.html Medieval Source book Edward the Elder: Coinage Regulations, C 902-925
Aethelred Unraedy: the Laws of London, 978

http://www.ananova.com/news/story/sm_871209.html rare coin for a mystery roman emperor who ruled Britain Emperor Domitianus coin was found in a find of 5,000 coins. So tell me how little coinage was circulating in middle ages and everyone did barter

Links maybe out of date
 

What value does this add to my game?

Sure, maybe I want to include coins from different realms, and maybe I want to have the treasure hoard the party find be minted in some long ago coinage. And then use it as an opportunity for role play.

But why do I care about the person who makes the coin dies? I don't care about the person who empties the chamber pots, or cobbles the streets, or does the laundry.
 

Nothing if you not into world building. It just a FLUFF article.
But for a case of the new miniatures I gladly do an article about laundry and George Jefferson. And you could apply them to the game.
 

I did something along these lines in a campaign, but it just became needlessly complicated.

Essentially: I figured most dungeons are old and the more powerful the creature that occupies it the more likely they are not just going to have ancient relics, but they're also going to have ancient money, from civilizations that are far away and lost to time.

I figured that any civilization with a reasonable level of wealth and history is going to value that history and naturally value the history of other cultures, especially lost ones...but not all of them.

That means you essentially have "collectors" who are going to want to purchase rare and valuable coins at something above their face value, and you'll also have governments that want to control the supply of money by prohibiting the exchange of foreign currency for domestic currency and services.

While this seems cool on the outset, I quickly realized it added nothing to the game and my players didn't care for it.

So treasure hoards are still likely to contain rare and exotic coinage but the point is more to give the players neat trinkets, to tie in the world's history and to be used as barter with collectors in exchange for special favors and unique services that cannot be bought with raw gold. Whatever else is in the hoard isn't labeled out as 1000 Roman coins, 5000 French coins, 100 English coins etc... it's just given an overall exchange value and if it's not raw materials (gems, ore, etc..) it will be noted if the players need to take it to town and trade it in.

But really as interesting as the idea is, it's just unneeded bookkeeping.
 

But why do I care about the person who makes the coin dies?

Because the die-maker is an *enormous* plot hook. Kidnap him and you can start forging very convincing coins... PCs are asked to investigate by the local authorities yadiyadiyada, it practically writes itself.
 

Because the die-maker is an *enormous* plot hook. Kidnap him and you can start forging very convincing coins... PCs are asked to investigate by the local authorities yadiyadiyada, it practically writes itself.
Uh, coins have value because of the metal they are made of, not because of how they are stamped.

With magic, forging a shape is trivial. Heck, with plaster, wax and a few other things that date back to 1000BC make making a duplicate coin stamp is trivial.

Anyway, it could be a plot hook. And I appreciate the world building aspects of the article, I just thought it was laid out in a rather round about way that didn't lend itself to what I thought the intent was.

But, anyway, don't want to discourage world building articles. Especially if you are getting a case of mini's for writing them.
 


For a pc build Guild artisan instead of smith use moneyer. Advantage when valuing old coins. Advantage when forging current coinage.
To forge coins you will need to know the formula of precious metal to debasing metal. I was doing research into coining at the time of 3E. Look up the Trial of Prx http://www.royalmint.com/discover/uk-coins/history-of-the-trial-of-the-pyx
Even back in medieval times weights and measures were hard to standardized. I did interesting facts. Not quoting here. During 1 year a English pound of pennies (144 normal) was 144 in London, 156 from the Birmingham mint, and I think 178 of French pennies.

Now the normal PHB coins are consider 100% metal content and standard shape and size. Even if the real life metal would be a different weight.
 

Uh, coins have value because of the metal they are made of, not because of how they are stamped.

With magic, forging a shape is trivial. Heck, with plaster, wax and a few other things that date back to 1000BC make making a duplicate coin stamp is trivial.

Anyway, it could be a plot hook. And I appreciate the world building aspects of the article, I just thought it was laid out in a rather round about way that didn't lend itself to what I thought the intent was.

But, anyway, don't want to discourage world building articles. Especially if you are getting a case of mini's for writing them.
So you are going to pay me a case of minis to do "George Jefferson Good Times with Laundry in your campaign"?:cool:
 

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