Tony Vargas
Legend
'Solo' monsters were a thing in 4e, calibrated to their level, using that edition's rapid, calibrated 'treadmill' scaling. They worked reasonably well - though better on the third try (MM3/MV) than originally.
They're not a thing in 5e. Legendary monsters are close, in some ways (and Legendary Actions would have been a fantastic addition to 4e Solos, BTW), but, like all 5e (and before them 3.0) monsters of a given CR, they're not specifically designed to go solo or fight in groups, they're just a given CR, and, particularly in the case of 5e BA, that number just doesn't mean all that much.
That's reflected in the exp budget, but maybe larger parties need a divisor the way larger encounters get a multiplier?
They're not a thing in 5e. Legendary monsters are close, in some ways (and Legendary Actions would have been a fantastic addition to 4e Solos, BTW), but, like all 5e (and before them 3.0) monsters of a given CR, they're not specifically designed to go solo or fight in groups, they're just a given CR, and, particularly in the case of 5e BA, that number just doesn't mean all that much.
Under BA, being outnumbered tells heavily, so the bigger the party, the greater a lone monster's CR is going to have to exceed their level to be a challenge.Concentrated pc firepower has been an issue that preceded 5e. I remember this being a problem in 2e as well...
That's reflected in the exp budget, but maybe larger parties need a divisor the way larger encounters get a multiplier?
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