MichaelSomething
Legend
What's the point of high level play if the DM has to eliminate all the bonuses of higher levels?
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Not that anyone called it 'optimization' - "Monty Haul," maybe![]()
A good example of a rule not everyone may even have been aware of at the time, let alone chosen to use, let alone remembered...
'Monster level' was barely a thing. There were summoning spells that referenced a 'level X monster' and encounter tables 'by level' (monster level? dungeon level?).
OTOH, the high-CON fighter could have +3 or even +4 per die. A 10th level fighter might have right around 90 hps. Or, he might have half that, or less. Random generation of CON plus randomly rolled hps = no universal experience to be found, here.
The Type V demon y'all keep harping on didn't have all that many HD
And, the published modules and the Treasure Types also gave out (what always seemed to me like) a lot of magic items.
Some of the DMG methods made multiple high stats (and thus higher hps than you listed, above) pretty likely. Different assumptions, different rule books in use, differences in how the DM selectively applied rules, interpreted or changed rules, etc, etc...
Lots of monsters that were tougher in previous editions are weaker now;
but monsters is where I feel they really took a step backwards from previous editions.
for all the talk of being a great tactician, the Marilith does less for her troops than a Hobgoblin warlord, as far as the game is concerned. That's weird to me.
What do you mean?What's the point of high level play if the DM has to eliminate all the bonuses of higher levels?
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As for the rest, of your comments, read the freaking rules. By your own calculations an archer can fire for 24 damage per arrow when within 30'. On page 18 of the Unearthed Arcana it clearly shows that a 13th level fighter or ranger specialized in the bow can fire 4 arrows per round, which is an average damage of about 91 damage per round assuming hit on a 2 or better (which for most monsters is reasonable). That's one character out of 6, without having to pop haste and burn a year of age or anything you might do if facing off against a BBEG. Six characters with similar process will therefore do like 540 damage per round. Again, even if we assume the characters are half as effective as what you consider the optimal case, that is still 270 damage per round - enough to one shot Demogorgon or Asmodeus, or enough to kill multiple 16HD creatures per round.
Lots of monsters that were tougher in previous editions are weaker now; Marilith is really just one (good) example. Got to set aside previous expectations, I guess. It's too bad, though; some old favourites really got neutered (Babau, I hardly knew ye).
5e is my edition of choice, but monsters is where I feel they really took a step backwards from previous editions. At least someone (I am really sorry, I can't remember who) did a 4e-style all-in-one-block reformatting of a lot of spellcasting monsters, and that helps.
The issue for me (and a few others, I'm sure) is that for all the talk of being a great tactician, the Marilith does less for her troops than a Hobgoblin warlord, as far as the game is concerned. That's weird to me.
By MichaelSomething: What's the point of high level play if the DM has to eliminate all the bonuses of higher levels?
What do you mean?
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Of course she does less. She's a demon. What would you expect?
About monsters in general.
Yes a lot of monsters are weaker than their 2e, 3e and 4e counter parts. It is by design. 5e is closer to 1e than any other editions in philosophy. Compare the 5e marilith to the 1e marilith and you'll be surprised how close they are together. The same hold true for any demon, devil, demodan, daemons and other monsters such as angels.
Is it a good thing? For me it is. It might not be so for some others.
That she be a good tactician, tangibly in the game, based on her description.
It's a mystifying step back, AFAIC. Honest to goodness, I don't think holding 1st Edition, the one with the least hindsight, as a model is a great idea since it means ignoring advances made since it was published. But whatever.
She is. Given the kind of troops she has. She is working miracles.
It is a good step back. The sales proves that. As I said, 5e is 1e with the best that 3e and 4e had to offer. The fluidity of the game is back. It is the most popular edition so far. Most of what you might think a step back is just a return to the roots of what made the game great. It is not a step back, it is an evolution toward what people wanted. This time around, the designers listened to US! Isn't it great? Yes the edition has some flaws. So did the others. But I can live with most of them. Those that I can't. I just modify.