D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

If these people are doing it so successfully, then why aren’t they publishing their adventures so everyone can play them and see how it should be done?

They would have to put their money where their mouth is.

ENworlds very opinionated on spending other people's money. Not very good at their own. Looks at my stack of 40 odd 5E hardcovers hmmmnn.
 
Last edited:

log in or register to remove this ad


Based on...what in the text?
Power levels. There were a lot of male channelers who were close to Rand in ability, and he was a strong as a man could be.
Point is, Wheel of time is "Epic Fantasy" in literafure...butnitnis not Tier 4 stuff. There are narrative reasons why play would taper off where it does, where it ended in OD&D and B/X.
The Atha'an Miere routinely use control weather without the need for devices. That's an 8th level spell. Earthquake is used a few times I believe. Also an 8th level spell. Astral Projection is 9th level, and that's used as "Dreaming." Plane Shift is 7th level and they casually do that as they step into Tel'aran'rhiod physically. They teleport casually as well. Another 7th level spell. They Gate in large groups combatants, and I'm not talking about using the Ways. That's 9th level.
Sure, it is easier for humans to run it than programmers to think of all contingencies, that is what makes this great. But many people have reported finding things get a bit nose-bleedy at thst level l, or even tedious.

I see nonreason to believe that it is a coincidence, and many reasons to see it as connected. And to the point about literary pafalells: BG3 is bailed as a gonzo epic conclusion...at Level 12...
We can agree to disagree here. :)
 

Maybe because most people are not professional game publishers. Maybe?
Plenty of people on these forums write and publish adventures. And I’m pretty sure they would be quite happy to collaborate with someone so clever that they can do something that the professionals and WotC can’t. Licence to print money, surely?
 

But it isn't. Not significantly. People repeating over and over again that high level play doesn't work in 5E are, I feel, just assuming that based on previous editions (3.x mostly). The pervasiveness of this attitude makes it even more unlikely that WotC will decide to do something worthwhile with those levels.
It takes experience, familiarity - and most of all, not getting stung or frustrated. I'll admit, I gave up after my encounters with high level in 2nd and most especially 3rd and have no desire to repeat the experience.

There's certainly individual people able to do it and have fun with it. I just don't think any are on WotC's payroll or freelancer list. Nor do I think they put stuff out frequently enough to get that level of experience.
 

Plenty of people on these forums write and publish adventures.
Just because some are doesn't mean everyone is. And it's quite different to run an adventure than it is to write, format, and publish one.
And I’m pretty sure they would be quite happy to collaborate with someone so clever that they can do something that the professionals and WotC can’t.
Straw man.
 

Those of us that successfully run high level 5E without much trouble must be doing it terribly wrong...
I don't think that anyone is questioning if it is possible, the question is if there is a major market. If people stop mid-Level because they are not interested in higher level stories...they won't play at higher level no matter what.
 

Plenty of people on these forums write and publish adventures. And I’m pretty sure they would be quite happy to collaborate with someone so clever that they can do something that the professionals and WotC can’t. Licence to print money, surely?
License to print money? no, it's high level adventures, lots of work for little gain... also, if you read what those people wrote, it is highly party specific, which runs counter to publishing it for a wide audience
 

I disagree. With Spelljammer, like Planescape, being connective to multiple settings, it's easier to use it out of the box if you are using a homebrew or more generic published setting than a setting product like Dark Sun (which is very not generic).
eh, Spelljammer is highly specific, while it can connect to different worlds, how many people want to connect worlds, and how many out of those want to use sailships in space for that...

With a little luck we will get sales numbers for SJ and DS eventually and see how they fared
 

I don't think that anyone is questioning if it is possible, the question is if there is a major market. If people stop mid-Level because they are not interested in higher level stories...they won't play at higher level no matter what.
I am saying that I don't believe people aren't interested in high level stories. Especially now, where superheroes and amime sbound.

I think people, Especially here, are dismissing it out of hand mostly due to habit.

WotC, as a company, follows the market. And if there is a pervasive meme that you can't successfully play "high level D&D" then it makes sense they don't design and publish many of those. But that just exacerbates the problem.

But why, then, don't they eliminate those top levels? Inertia?
 

Remove ads

Top