Tony Vargas
Legend
Fine. I don't think I'd need to explain them, anyway.I'm not really interested in opinions on this players attitude,
It seems suitable for a darker, 'life is cheap' sort of feel that low-level D&D can easily be used to evoke. If that's what you're going for, great. It'd dovetail neatly with 'gritty healing' for instance.but whether or not others think that this mechanic is really that out of line in terms of fairness.
And, it does give you levels of commitment to swimming against that current: You can just kill anyone you fight as a matter of course; you can roll to subdue when there's a reason, but take the higher die any time the lower misses, giving up no effectiveness but putting the target's life in jeopardy; or you could essentially accept disadvantage to avoid killing...
...oh, BTW, how does that mechanic interact with Adv/Dis?
Last edited: